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#11
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as it is right now people can schedule their disappointment very conveniently, adding variance would not alleviate the pro clickers presence, and it would kill any chance casuals will have
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#12
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Just having Gloridain 2.0 in a slightly different spot would solve this issue.
Same thing happens with Scout Charisa, but the tools are easy to get a new set of.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#13
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Quote:
I'm not sure what Rogean means by "unless manually triggered", my current understanding is that the spawn time will never change. | |||
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#14
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If someone is waiting there, then come back another time. You have forever.
CSR giving quest pieces back for superfluous turn-ins just encourages the practice of spamming the quest mob. | ||
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#15
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Quote:
H
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Haynar <Millennial Snowflake Utopia>
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#16
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Not looking for a change in the way the spawn works, but a "Gloradin tells you, 'Sorry, xx, but I don't need this item right now" or whatever the text was for a mob with an incorrect turn in item was would alleviate lost Marching Orders.
That's already an Everquest mechanic, just not utilized until later (PoP?), so I know "Shit's not classic, breh", but neither is 20 people crowding into a hut for a turn in, 7 nights a week. | ||
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#17
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Quote:
I'm pretty confident everything will respawn when the server comes up after a fresh patch. And then it will be locked into that time slot for a bit. Sim Repops were set up to respawn everything, see Verina and Vessel for example. I'm *hoping* Rogean keeps with those during Velious, and that mobs like Scout and Gloradin get reset when they occur. I agree with Manowarr that slightly modifying its spawn location in 2.0 form would resolve the issue. I am personally fine with singing Kumbaya and agreeing to roll or some other fair means of determining turn in person. But on this server I'm not sure such an agreement can be made.
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#18
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The problem with taking turns on a 24h repop is that the line gets longer and longer until it becomes ridiculous.
Almost everyone want that ring. Server population is often 1000+. Let's say only half of those 1k want the ring and are level-ready, and let's pretend they only have one toon. You are looking at a 500 days list already. That is close to a year and a half. Previous steps have a maximum of 3 hours repop and are very easy. You get a constant stream of new players ready for 8th ring war. Scout Charisa is a 10 hours timer, this is much less than Gloradin's 24. This is about giving people a fair chance, the issue is not getting along. | ||
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#19
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You've illuminated the issue and it's pretty clear the line and competition for this mob will never be alleviated.
So either people can try nightly, spam click for 2-3 min and try again the next night. Or they can resolve to not get the ring because they don't want to deal with it.
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#20
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Quote:
Easy solution. | |||
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