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  #1  
Old 08-10-2015, 03:05 PM
kaev kaev is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
When I first started playing in classic before Kunark, my friend explicitly told me to try to time my casts between swings.
Your friend was right, see my post just before yours.
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  #2  
Old 08-10-2015, 10:21 AM
Daldaen Daldaen is offline
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This should've been made classic years ago. I'm very sad it never was classicized.

If they put it in for the next 6 months and then remove it (to match timeline), I approve.

Ducking is even more prevalent now with CH Chains, having the ability to instant cancel and save 360 Mana on a CH when the tank is already topped off is huge on endurance fights. Having to move your character or sit to cancel it at the end is more tedious and less precise.

It's been brought up several times, don't think I ever saw an explanation for the disparity here.
  #4  
Old 08-10-2015, 01:26 PM
Erazmus Erazmus is offline
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I wanna be able to drop coin!
  #5  
Old 08-12-2015, 02:12 PM
coki coki is offline
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Originally Posted by Erazmus [You must be logged in to view images. Log in or Register.]
I wanna be able to drop coin!
dropping coin allowed for duping of plats! the firepot scam i think it was called, got nerfed as soon as a few people figured out how to do it
  #6  
Old 08-12-2015, 03:44 PM
tristantio tristantio is offline
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I posted about weapon swing timers about 2 years ago:

http://www.project1999.com/forums/sh...d.php?t=136455

It sounds like what some are saying is that essentially the timer didn't pause for hybrids.

So, if you had a weapon swing pending at, say, the 6 second mark, and you were busy casting a spell, you'd lose your swing (and have to wait till the 12 second mark - assuming a 60 delay weapon).
  #7  
Old 08-12-2015, 04:36 PM
kaev kaev is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
I posted about weapon swing timers about 2 years ago:

http://www.project1999.com/forums/sh...d.php?t=136455

It sounds like what some are saying is that essentially the timer didn't pause for hybrids.

So, if you had a weapon swing pending at, say, the 6 second mark, and you were busy casting a spell, you'd lose your swing (and have to wait till the 12 second mark - assuming a 60 delay weapon).
Didn't pause for anybody. During Velious they made the cooldown pause at 0 for hybrids who were mid-cast. Later they made it the same for all. But if you played your melee'ing hybrid the same way a bard twists his songs (i.e. stop one thing to start another) you were fine before the change.
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  #8  
Old 08-10-2015, 06:14 PM
paradox010 paradox010 is offline
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Having played EQ during this period, I can assure you that spellcasting did reset the autoattack timer, and it was one more reason that hybrids had legitimate reasons to complain about game balance.
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Old 08-10-2015, 09:45 PM
kaev kaev is offline
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Quote:
Originally Posted by paradox010 [You must be logged in to view images. Log in or Register.]
Having played EQ during this period, I can assure you that spellcasting did reset the autoattack timer, and it was one more reason that hybrids had legitimate reasons to complain about game balance.
lol, nope. It was trivial to yaulp between swings of slow 2hander, more dicey to try to get slower casting spells off due to latency but on a good day you could tab, minor heal, tab and not miss a swing. The timer reset when it expired because you were mid-cast, not otherwise. That was with a 56K modem and voodoo2 (voodoo banshee) video.
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  #10  
Old 08-10-2015, 09:55 PM
Gustoo Gustoo is offline
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Yes on live I played a ranger and I could cast spells in between attacks without interrupting my melee. Always cast right after an attack.
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