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#1
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Quote:
__________________
crabby old man playing 4000 year old goblin sim
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#2
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This should've been made classic years ago. I'm very sad it never was classicized.
If they put it in for the next 6 months and then remove it (to match timeline), I approve. Ducking is even more prevalent now with CH Chains, having the ability to instant cancel and save 360 Mana on a CH when the tank is already topped off is huge on endurance fights. Having to move your character or sit to cancel it at the end is more tedious and less precise. It's been brought up several times, don't think I ever saw an explanation for the disparity here.
__________________
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#4
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I wanna be able to drop coin!
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#5
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#6
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I posted about weapon swing timers about 2 years ago:
http://www.project1999.com/forums/sh...d.php?t=136455 It sounds like what some are saying is that essentially the timer didn't pause for hybrids. So, if you had a weapon swing pending at, say, the 6 second mark, and you were busy casting a spell, you'd lose your swing (and have to wait till the 12 second mark - assuming a 60 delay weapon). | ||
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#7
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Quote:
__________________
crabby old man playing 4000 year old goblin sim
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#8
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Having played EQ during this period, I can assure you that spellcasting did reset the autoattack timer, and it was one more reason that hybrids had legitimate reasons to complain about game balance.
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#9
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Quote:
__________________
crabby old man playing 4000 year old goblin sim
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#10
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Yes on live I played a ranger and I could cast spells in between attacks without interrupting my melee. Always cast right after an attack.
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