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Old 08-04-2015, 11:05 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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why can't it continue?

Is this one of those large hadron collider things, like eventually a black hole could be created or something?

Just wondering what the limiting factor of "this cannot continue" is here. Just askin.
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  #2  
Old 08-04-2015, 11:08 PM
wormed wormed is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
why can't it continue?

Is this one of those large hadron collider things, like eventually a black hole could be created or something?

Just wondering what the limiting factor of "this cannot continue" is here. Just askin.
I guess when the whole server is based on who gets FTE on a mob, and that guild is incapable of even attempting the kill due to server issues, it becomes a problem I'd say.
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Old 08-04-2015, 11:24 PM
pasi pasi is offline
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300+ basement dwellers all trying to FTE an 8 hour spawn is absolutely what this great game is all about. I can only hope this continues.
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  #4  
Old 08-04-2015, 11:29 PM
wormed wormed is offline
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Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
300+ basement dwellers all trying to FTE an 8 hour spawn is absolutely what this great game is all about. I can only hope this continues.
This Vindi was at like 8pm. Pretty sure the basement dwellers were sleeping until 2am.
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  #5  
Old 08-05-2015, 03:47 PM
DevGrousis DevGrousis is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
why can't it continue?

Is this one of those large hadron collider things, like eventually a black hole could be created or something?

Just wondering what the limiting factor of "this cannot continue" is here. Just askin.
Top guilds on the server poop socking so much they create an epic desync blackhole that swallows up and wipes all characters making us have to start from scratch :P. Can you imagine the irony hahaha
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  #6  
Old 08-04-2015, 11:24 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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  #7  
Old 08-04-2015, 11:31 PM
Daldaen Daldaen is offline
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Rotate them.
  • No one is allowed to ally unless they enter the alliance as a single entity and occupy 1 slot, to prevent guilds from joining and occupying more than 1 slot.
  • You have 1 hour to kill your mob, its a known time spawn and a relatively easy kill with preparation. No guild should need more than an hour, 30min should be sufficient but lets be casual

The problem I am seeing with a rotation is of the 7-8 entities, probably only 3-4 of them can muster the force to kill Derakor 24hours a day. Meaning when say... Divinity comes up on their rotation and their respawn is at 3AM on a Monday, they may not be able to muster the force and kill.

There are a few ways to resolve this:
  1. Those guilds could lose their kill and it goes FFA after an hour. (Favors zerg/neckbeards)
  2. Those guilds could opt to swap positions with another willing guild, say a euro-american swap (could be a nightmare to track)
  3. Those guilds could skip their turn if it spawns during blackout hours (Favors small guilds)
  4. The rotation could be 2 Rotated spawns and 1 FFA spawn a day. The spawn falling between say... 12AM-8AM EST is FFA, the other 2 are Rotated. (Favors Americans)

Maybe other ideas? Anywho I hope it gets pushed to a rotation so guilds get a Vindi every 3 days or so.
  #8  
Old 08-05-2015, 07:24 AM
Swish Swish is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Rotate them.
  • No one is allowed to ally unless they enter the alliance as a single entity and occupy 1 slot, to prevent guilds from joining and occupying more than 1 slot.
  • You have 1 hour to kill your mob, its a known time spawn and a relatively easy kill with preparation. No guild should need more than an hour, 30min should be sufficient but lets be casual

The problem I am seeing with a rotation is of the 7-8 entities, probably only 3-4 of them can muster the force to kill Derakor 24hours a day. Meaning when say... Divinity comes up on their rotation and their respawn is at 3AM on a Monday, they may not be able to muster the force and kill.

There are a few ways to resolve this:
  1. Those guilds could lose their kill and it goes FFA after an hour. (Favors zerg/neckbeards)
  2. Those guilds could opt to swap positions with another willing guild, say a euro-american swap (could be a nightmare to track)
  3. Those guilds could skip their turn if it spawns during blackout hours (Favors small guilds)
  4. The rotation could be 2 Rotated spawns and 1 FFA spawn a day. The spawn falling between say... 12AM-8AM EST is FFA, the other 2 are Rotated. (Favors Americans)

Maybe other ideas? Anywho I hope it gets pushed to a rotation so guilds get a Vindi every 3 days or so.
That's what we need, more rules.
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  #9  
Old 08-04-2015, 11:45 PM
dustysr06 dustysr06 is offline
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#1

that other stuff seems like a complete PITA to keep track of (would be a handful of people having to 'police' the rotation)

get a bad spawn time? that sucks, but still better than 350+ breaking kael for an hour IMO
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  #10  
Old 08-05-2015, 02:02 AM
blondeattk blondeattk is offline
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i disagree with the OP, seems healthy to me.

ive already had some pennies drop off the ubber table, while the big boys were doing faction work.

Diplomacy and politeness and being in the right place at the right time....does work!

eg ubbers are leaving giants about with scalemail armour on them etc and dead dorfs with similar stuffs.

its good to scavenge!
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