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Old 07-26-2015, 02:56 PM
Daldaen Daldaen is offline
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Bump - We are starting soon in great divide!
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Old 07-26-2015, 03:38 PM
Pan Pan is offline
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Big props to you guys for running this. Wish I had time on a Sunday to be there.

Best of luck on the outcomes and the mechanics! Neat stuff.
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Old 07-26-2015, 04:47 PM
Sorn Sorn is offline
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The beta NPCs vanished from Thurgadin, too.
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Old 07-26-2015, 04:45 PM
Daldaen Daldaen is offline
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Failed during 3rd wave after the 3rd or 4th set when a south spawn broke into a run.

We had 3 mobs fall through the world, 2 died to the dwarf trains, 1 depopped due to unknown causes.

[Sun Jul 26 15:43:20 2015] You say out of character, 'loc -2180, -70'
[Sun Jul 26 15:46:15 2015] You say out of character, '-1850, 680 another fall'
[Sun Jul 26 16:13:17 2015] Mily says out of character, 'Kromrif General fall tho at neg 1413, 630'

We aren't sure what caused the general that fell to ultimately despawn, maybe that was the fix? NPCs that fall will despawn instead of failing the event? This would be a functional fix if the falling can't be resolved.
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Old 07-26-2015, 07:14 PM
Ele Ele is offline
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Are the giants supposed to stop attacking when snared? Some of them seemed to do that.
  #6  
Old 07-26-2015, 07:24 PM
Daldaen Daldaen is offline
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No, and they should all stop running/walking if someone gets in melee range of them, which they aren't doing either.

Their aggro mechanics are still bugged, see my latest bug post regarding that.
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Old 07-26-2015, 07:41 PM
Sorn Sorn is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
No, and they should all stop running/walking if someone gets in melee range of them, which they aren't doing either.

Their aggro mechanics are still bugged, see my latest bug post regarding that.
I think that's what got us right in the end, right? They all resisted 90% of my snares (and apparently everyone else's from the number of snares I saw failing) and didn't stop even when there were about ten people underfoot.
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Old 07-26-2015, 07:52 PM
Daldaen Daldaen is offline
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From my personal experience on the event on live and Mac server, the mobs would stop entirely once someone engages them in melee. Whether that be a PC tank or a NPC coldain. They shouldn't charge past someone who is hitting them.

The one thing about the runners is, once a wave gets into its running gait, snare no longer stops it. A walking mob that gets snared basically gets parked in place and behaves sort of like a rooted mob. However once they start running, snare simply slows them down and they continue walking their route to Thurgadin (this works correctly).
  #9  
Old 07-26-2015, 08:17 PM
Sorn Sorn is offline
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I was right by the waterfall when we failed, so I saw a sort of climbing ladder of giants charging forward over everyone (full speed) until one finally reached the waterfall. With that and snare failing so much, it was pretty much a lost cause once they started running.

That said, it was fun and I'm glad I got to take part. [You must be logged in to view images. Log in or Register.]

Edit: I wish my recording software hadn't crapped out in the middle of it, otherwise I'd have footage.
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