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#11
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![]() Once Velious came out we rarely had time to run PoSky.. I imagine it'll be the same here. If you're in the running/trying to be top dog/are the top, there are just too many better targets to spend your time on, and better places to spend your time gearing up/farming than Sky. On the opposite end, more casual guilds will have a great time with less demand for Sky and upgraded Hate/Fear.
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Some kind of... Bubba Ho-Tep?
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#12
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![]() Aint nothing gonna change, SSDE
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#13
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![]() Will 24 hour corpse rots be implemented? If so, that will be what kills Sky raiding more so than Velious.
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[druid] briscoe (human) <rampage>
[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage. | ||
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#14
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![]() Quote:
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crabby old man playing 4000 year old goblin sim
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#15
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![]() Wasn't it 24 hours online time? Which would not impact a huge number of people I don't think, especially since half this server has a different account for each character.
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#16
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![]() judging by these posts, i guess the guys on blue don't really understand how to efficiently raid sky?
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#17
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![]() Quote:
But come Velious it will be different and probably we will see the efficient multi-day raiding you refer to.
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#18
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![]() You could just keep a spare puller perma keyed and bring everything to 2. I'm not sure ill want to turn a 2-3hr clear into a multi day event.
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Pint
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#19
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![]() Quote:
you guys don't just pull everything to island 1 and give zero fucks about keying and keeping keys on an entire raidforce? empire does the entire zone in around an hour this way | |||
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