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  #11  
Old 07-07-2015, 12:03 PM
Ando Ando is offline
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Quote:
Originally Posted by MycahDavith [You must be logged in to view images. Log in or Register.]
Everyone always goes to the SSoY.... why

http://wiki.project1999.com/Scorpikis_Claw_Impaler

It's Cheaper, proc's at level 30 and has much better agro anyway.

https://drive.google.com/file/d/0BwL...FEendhdWs/edit
Because SSoY looks badass.
  #12  
Old 07-07-2015, 12:53 PM
MycahDavith MycahDavith is offline
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Oh I thought this was a stat/weapon ratio/dmg useful gear post by OP.

Mahbad! I didn't know he was FashionQuesting...
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  #13  
Old 07-07-2015, 06:40 PM
Grayskull Grayskull is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
i played a warrior to level 59

don't play a warrior
Is there a tank class you would recommend over warrior?
  #14  
Old 07-07-2015, 06:55 PM
pharmakos pharmakos is offline
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paladins are awesome. extremely versatile. some would argue otherwise, but IMO paladins are the best group-content tanks. warriors are just good for tanking raid mobs. they're incredibly gimpy for everything else.
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  #15  
Old 07-08-2015, 12:22 AM
Raev Raev is offline
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Quote:
Originally Posted by Grayskull [You must be logged in to view images. Log in or Register.]
Is there a tank class you would recommend over warrior?
I think Danth and I have come to a tenuous detente: if your group is solid and your gear is good, Warrior is the best. The other 99% of the time, Paladins and Shadowknights will do better.

If you have a great splitting monk who never pulls more than 2 mobs, an Enchanter who is on the ball, a Cleric who loves to stun charmed pets on breaks, and superb gear (Epic/VP weapons)? Then you want a Warrior who will do nearly twice as much damage, has decently more HP/AC, and can burn disciplines on the tougher mobs.

But if those players are bad, then as a Warrior there is simply nothing you can do. Both Paladins and Shadow Knights can compensate for their group mates' mistakes. Maybe its stunning the enchanter charmed pet, or snaring a runner, or healing the overenthusiastic rogue, or FD splitting, or just keeping rock solid threat, but a good hybrid can make a bad group . . . I'm not gonna say good, the way an enchanter or monk can simply carry a bad group . . but OK.
  #16  
Old 07-08-2015, 12:32 AM
pharmakos pharmakos is offline
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warriors are also extremely boring. target mob, turn on autoattack. repeat.
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  #17  
Old 07-08-2015, 12:34 AM
Madbad Madbad is offline
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Quote:
Originally Posted by MycahDavith [You must be logged in to view images. Log in or Register.]
Everyone always goes to the SSoY.... why
I have heard a rumor that the ykeesha proc happens more often than other procs.

confirm/deny
  #18  
Old 07-08-2015, 12:42 AM
EQsale EQsale is offline
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Ive owned a RmoY and i do personally think it procs alot more then any other weapons
  #19  
Old 07-08-2015, 10:22 AM
kaev kaev is offline
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Quote:
Originally Posted by EQsale [You must be logged in to view images. Log in or Register.]
Ive owned a RmoY and i do personally think it procs alot more then any other weapons
LOL, they made all weapon proc rates here the same a while back, a year ago maybe? What you notice/remember isn't necessarily what actually happens. It "seems" like my warrior's Trochilic's Skean proc's way more often than it should for off-hand, but when I check my logs that's just not true. The perception is likely due to the fact that I just don't lose agro after that lovely poison+stun proc hits a mob, so it really calls attention to itself. RMoY is better melee agro than other ykesha proc weapons, when it procs you're going to have excellent cumulative agro, you'll notice those procs because they'll almost never fail to give you solid agro.

Also, Raev exaggerates a little. Warrior is fine in a group that isn't bad, a group where people know their classes, talk to one another about tactics when necessary, and adapt their play to the strengths the group has. Believe it or not that does actually happen in pickup groups, tho not as often as I'd like.

Both knights can compensate for laziness or ignorance about agro mechanics. Other obvious knight class strengths... SKs can get around well and do some interesting pulls with invis+FD, have snares and fears, and have some ability to rescue casters using spells, also SKs solo better than paladins. Paladins are quite good at caster rescue with stun+root+heal and can pull using calm when the mobs aren't too resisty (MR & relative level both have a big effect).
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  #20  
Old 07-08-2015, 05:37 PM
Bill Tetley Bill Tetley is offline
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Do you plan to raid? If you want to be a MT during a raid you will want to choose warrior. Pal/Sk tank trash mobs just fine but you won't be tanking the top end raid bosses as an Pal/Sk.
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