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  #11  
Old 06-30-2015, 12:53 PM
Raev Raev is offline
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Originally Posted by Roguejm11 [You must be logged in to view images. Log in or Register.]
At 60 with 2400hp
ouch
  #12  
Old 06-30-2015, 01:08 PM
Widan Widan is offline
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I can't imagine trying to play a non Ogre SK. I get mad not being able to spam Flying Kick on my monk when I'm bash stunned, getting spells interrupted would be a nightmare.
  #13  
Old 06-30-2015, 02:05 PM
GreldorEQ GreldorEQ is offline
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The frontal stun immunity especially comes into play when pulling and trying to split. When you have casters interrupting or breaking your FD already, a stun from a mellee can make things a bit sketchy/deadening.

The 60 FD helps a lot in velious with this problem, but I do know that I valued the stun immunity greatly when pulling ntov back in Velious on my Ogre.

All that said, my alt SK is Iksar. The regen and dreams of a Greenmist (a fun quest) give me drive to play. Without the drive, it doesn't matter what you pick as many others have mentioned. I like to solo, so FD regen is a major plus for me as well. Not to mention, Iksar SKs look pretty cool imo.
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Grelwin, Grelroc, Grelfu, Greltwin
60 Halfling Druid
57 Iksar Shadowknight
60 Iksar Monk
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  #14  
Old 06-30-2015, 08:23 PM
Danth Danth is offline
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Iksar Shadow Knights cast spells the same way everyone else casts spells: Use the ability and wait for it to finish. If it fails, try again. The implied notion that non-ogres are wholly unable to cast spells in combat falls far beyond mere error and into the realm of absurdity.

In four years on my Shadow Knight, I cannot recollect a single instance where Ogre bash resistance might've saved me a death. Not One.

Stun immunity doesn't exist. There's no such thing. Perhaps that misconception is why some folks overvalue it so much. Ogre bash resistance keeps the player from being bashed from the frontal arc. That's it. Ogres are as vulnerable as anyone else to spell stuns, to interrupts from being bashed from behind, to interrupts from push or from channeling failures, or from feign breaking due to trying to feign when monsters are mid-swing or mid-cast or falling to the ground.

The major benefit of the Ogre race is it's significant stat advantage. That matters. The other advantage is the boost in confidence it gives folks who overvalue its racial bonus or to folks who simply don't like being bashed. That's harder to measure. On balance I'd rather have a regeneration racial. Being able to regenerate health when feigned or when hiding in a corner invisible would save me a whole lot more nuisance than not being bashed now and then. Iksars are good for that and make fine Shadow Knights.

Danth
  #15  
Old 06-30-2015, 08:30 PM
Grimjaw Grimjaw is offline
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i got 30 bil ISK
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  #16  
Old 06-30-2015, 09:14 PM
Danth Danth is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
ouch
Roughly 2400 hit points is not an atypical unbuffed value for a small-race Shadow Knight (or Paladin) at 60, particularly not for a newer player who doesn't have access to millions of platinum and high-end equipment. My own Shadow Knight (a human), having been 60 awhile but not particularly wealthy, sits at just under 2700 unbuffed. An Ogre in the same gear would have about 3000; an Ogre with full hit points gear (I focus more on AC), more still.

None of those are hopeless figures. Folks don't ordinarily run around fighting difficult things unbuffed. That 2400 would still gain another ~1100 from Cleric buffs, then another 380 from Talisman and about 250 from the Shaman stamina buff. That's over 4100 hit points properly buffed and maybe a little more by switching out a couple pieces of equipment--sufficient to competently tank any standard group content in Kunark. My own character reaches 4500 with full buffs. That's not high-end, but it's not bad either. Some very high-end hybrid tanks may reach or surpass 5000, but they're few and far between.

Danth
  #17  
Old 06-30-2015, 09:23 PM
Swish Swish is offline
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can't wait to see 200 iksar SKs lfg, can you?
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  #18  
Old 06-30-2015, 10:26 PM
ctre ctre is offline
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For sure no "frontal stun immunity" has wiped a raid.
The odds of this happening can be low or high, (depending on the mob).
So to start a raid fight with a Fatty is normally done to remove this initial problem.
Less things to worry about.
  #19  
Old 07-01-2015, 11:46 AM
kaev kaev is offline
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Quote:
Originally Posted by ctre [You must be logged in to view images. Log in or Register.]
For sure no "frontal stun immunity" has wiped a raid.
The odds of this happening can be low or high, (depending on the mob).
So to start a raid fight with a Fatty is normally done to remove this initial problem.
Less things to worry about.
First, even if somebody wanted to buy this argument, this is an SK thread and main-tanking raid mobs is pretty much a warrior issue.

Second, if your raid wipes because the initial MT fails to position the mob correctly due to being stunned, or because the DPS turns the mob while the MT is stunned, the real problem is that your raid force is bad. Frontal stun immunity makes some things much easier, but the absence of frontal stun immunity doesn't wipe a raid. This is EQ, the only things that wipe a raid are being undermanned, getting trained, & being bad. Bring enough people, fraps the asshats (or train 'em back if that's the way the server plays it), and most especially: Don't be bad.
  #20  
Old 07-01-2015, 11:09 PM
ctre ctre is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
First, even if somebody wanted to buy this argument, this is an SK thread and main-tanking raid mobs is pretty much a warrior issue.

Second, if your raid wipes because the initial MT fails to position the mob correctly due to being stunned, or because the DPS turns the mob while the MT is stunned, the real problem is that your raid force is bad. Frontal stun immunity makes some things much easier, but the absence of frontal stun immunity doesn't wipe a raid. This is EQ, the only things that wipe a raid are being undermanned, getting trained, & being bad. Bring enough people, fraps the asshats (or train 'em back if that's the way the server plays it), and most especially: Don't be bad.
Mehh.
The answer I provided is for both Warrior and SK.
The answer is Accurate and is correct as I pointed out that different bosses create different initial start problems and in some cases are more critical.
For example, in one of the encounters we always used a SK fatty to start the fight, (( and die 90% of the time )) with warriors standing beside him to Hopefully get enough taunt up, and WS flame licking rangers there as a backup.
However like I said, Stun immunity does help a lot in reducing problems when you start the fight and are tank swapping.
That is the only point of this duscussion's focus.
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