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View Poll Results: Do Hybrids share xp penalty with the group?
Yes 56 84.85%
No 10 15.15%
Voters: 66. You may not vote on this poll

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  #11  
Old 10-24-2010, 12:58 PM
Virtuosos Virtuosos is offline
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i leveld my paladin as my first character on live, did the same here...i dont have any alts to speak of aside from a 36 mage that i will rarely play due to being in love with my paladin so much :/

and yes, there are group issues when the leader is stupid lol. if you cant find a group that knows what they are doing (I.E 3 clerics 2 wizards and a tank group) then it makes it alot more difficult...when i was leveling up, it got so bad that i just said fuck it and start soloing. although i am a huge supporter of grouping with whoever you want, class wise should still be observed...it IS nice to have a sk and a paladin though, utility wise...but no reason to add that ranger and that other paladin lol
  #12  
Old 10-24-2010, 01:02 PM
Randiesel Randiesel is offline
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I just think 3 or more hybrids gets silly, I'm the most negative xp hybrid there is, and I'm calling us out, I can definitely feel the penalty. One or two is fine, you get a pretty significant advantage in terms of pulling/tanking/aggro control by having an SK over a warrior (or in addition to a warrior, if i aggro pull and he taunts, its basically a warrior with disease cloud) but a hybrid when you already have the 2 base classes covered is a waste of space and xp.

Interesting discussion though.
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  #13  
Old 10-24-2010, 02:04 PM
Darklake Darklake is offline
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Quote:
Originally Posted by Randiesel [You must be logged in to view images. Log in or Register.]
Or the guy that wants to add a 6th player to the group when the 5-man group is already clearing every spawn because "the 6th guy is free" and they promptly invite a ranger to come sit around waiting on pops, for ~7% less xp for everyone.
I used to play with a mate who would constantly invite others, just because there was room. It started with three of us on our mains (him a Paladin, me a Druid and the wife an Enchanter) and we would tear through stuff, but before we knew it we'd find another body in the group to share loot and xp with, so the wife and I would quit after a while and log on to alts. Problem was solved when someone handed him an account with a 60 Wizard on it in a raiding guild and we hardly saw him after that.
  #14  
Old 10-24-2010, 02:44 PM
Orov Orov is offline
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Quote:
Originally Posted by Virtuosos [You must be logged in to view images. Log in or Register.]
i wont have a problem with getting to 60 or finding groups...i have made a good impression on essentially everyone i have met. But i sure as hell wont rush to it. kunark offers alot more than a new level cap, and i plan on enjoying most every aspect of it.

you go ahead and rush to 60 if you want, but kunark will be around for a long time before another large update....might as well take your time and enjoy it
This is the best argument I have seen so far on these boards.

Game, set, match. Winner: Virtuosos.
  #15  
Old 10-24-2010, 02:55 PM
Randiesel Randiesel is offline
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I disagree.

While I agree that its a good point, its also tangentially aligned to the content of the thread. I haven't had a problem getting groups at all, thats actually one of my favorite things about this server... it seems like you get in a "pod" of like-leveled people and then basically group with them all the way to 50, its pretty neat.

Also, its not like this is Live and we're skipping expansions. While fun and nostalgic (and admittedly, I've learned quite a bit more than I thought I'd need to about old world content) my reason for playing is not to xp, its to raid.
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  #16  
Old 10-24-2010, 03:31 PM
Kassel Kassel is offline
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One of the things i really like about this server right now is that even with Kunark around the corner, the majority of players are here to enjoy the leveling experiance and are not raicing to "end game".
  #17  
Old 10-24-2010, 03:43 PM
Estu Estu is offline
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Correct me if I'm wrong, but I'm pretty sure the 6th member of your group is not in fact free, as some seem to think. The group EXP bonus is as follows:
2 - 2%
3 - 4%
4 - 6%
5 - 8%
6 - 10%

Consider going from having 5 people to having 6. When you have 5 people you get 1/5 of the EXP from each mob, and then get an extra 8% of that 1/5; this ends up being .2 * 1.08 = .216, i.e. 21.6% of the EXP from the mob. When you have 6 people you get 1/6 of the EXP from each mob and an extra 10% of that, so this gives you .1667 * 1.1 = .1833, i.e. 18.33% of the EXP of the mob. There's a clear decrease here; you end up getting 15% less exp per mob (this is (.1833-.216)/.216).
Last edited by Estu; 10-24-2010 at 03:46 PM..
  #18  
Old 10-24-2010, 06:49 PM
yaeger yaeger is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Correct me if I'm wrong, but I'm pretty sure the 6th member of your group is not in fact free, as some seem to think. The group EXP bonus is as follows:
2 - 2%
3 - 4%
4 - 6%
5 - 8%
6 - 10%

Consider going from having 5 people to having 6. When you have 5 people you get 1/5 of the EXP from each mob, and then get an extra 8% of that 1/5; this ends up being .2 * 1.08 = .216, i.e. 21.6% of the EXP from the mob. When you have 6 people you get 1/6 of the EXP from each mob and an extra 10% of that, so this gives you .1667 * 1.1 = .1833, i.e. 18.33% of the EXP of the mob. There's a clear decrease here; you end up getting 15% less exp per mob (this is (.1833-.216)/.216).
That's why the Sony/Verant raised the group exp bonuses in Velious, then again for PoP.

Those who group shouldn't be punished.

Quote:
Originally Posted by Virtuosos [You must be logged in to view images. Log in or Register.]
although i am a huge supporter of grouping with whoever you want, class wise should still be observed...it IS nice to have a sk and a paladin though, utility wise...but no reason to add that ranger and that other paladin lol
What's wrong with adding a DPS? You might have the opinion that SK/Pallies are somewhat worth their 40% shared exp penalty, but not Rangers?

This is why it was abolished, you'll have a great group with a bard as puller, pally as tank, then be looking for some DPS to finish out your group. You see a Ranger and go "naw, he'd suck up too much exp, let's find someone else".

Really, hybrids aren't worth the 40% exp penalty. It just hurts everyone and shepherds more players to the 'easy' and overplayed solo classes.
Last edited by yaeger; 10-24-2010 at 06:56 PM..
  #19  
Old 10-24-2010, 09:27 PM
Virtuosos Virtuosos is offline
Sarnak


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fine...it IS nice to have a sk and a RANGER...but no reason to add that PALADIN and that OTHER SHADOWKNIGHT...


you missed my meaning completely, i was saying that having 4 hybrids in a group is senseless, much rather have a tank hybrid and some other hybrid as dps/whatever they can offer as a class and then a monk...a rogue....some actual form of pure dps.

and hybrids, atleast us paladins and shadowknights, are exceptionally useful and well worth the penelty...the sheer amount of versitility they offer to a group goes without speaking: i wont mention the other hybrids as i have no experience with them playing-wise. to say that we ARENT worth it is senseless.
  #20  
Old 10-24-2010, 10:02 PM
Sethius Sethius is offline
Aviak


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Quote:
Originally Posted by Virtuosos [You must be logged in to view images. Log in or Register.]
fine...it IS nice to have a sk and a RANGER...but no reason to add that PALADIN and that OTHER SHADOWKNIGHT...


you missed my meaning completely, i was saying that having 4 hybrids in a group is senseless, much rather have a tank hybrid and some other hybrid as dps/whatever they can offer as a class and then a monk...a rogue....some actual form of pure dps.

and hybrids, atleast us paladins and shadowknights, are exceptionally useful and well worth the penelty...the sheer amount of versitility they offer to a group goes without speaking: i wont mention the other hybrids as i have no experience with them playing-wise. to say that we ARENT worth it is senseless.
Not adding the Paladin and that other Shadowknight is not about them being hybrids, it's about them being tanks. You don't need 3 tanks in the group...

As for a bard or ranger, I think they are useful and deserve to be added to the group if their type of usefulness is required/helpful (don't knock the rangers, well played they are useful). I don't play either of those classes, but I would not turn them down because of some penalty. I just want to level and have fun, and if I level slowly, that's more time for me to enjoy the fun EQ offers.
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