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  #11  
Old 06-06-2015, 08:39 PM
Ivory Ivory is offline
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I don't remember Qeynos and Freeport existing in classic. I think it was added after kunark. Actually, anything outside of the wood elf city I don't remember.

The first year of live, I played a naked wood elf ranger that just sat in the inn.

This needs to be looked at. From what I remember, Kunark added everything outside of the wood elf city inn.
  #12  
Old 06-06-2015, 08:46 PM
Lune Lune is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I support removing monks.
This. I'd finally be able to play my ranger in peace
  #13  
Old 06-06-2015, 09:23 PM
Itap Itap is offline
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Remove all classes except Warrior, Cleric, and Wizard
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  #14  
Old 06-06-2015, 09:30 PM
indiscriminate_hater indiscriminate_hater is offline
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Give bards FD and rez
  #15  
Old 06-06-2015, 10:28 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
I don't remember Qeynos and Freeport existing in classic. I think it was added after kunark. Actually, anything outside of the wood elf city I don't remember.

The first year of live, I played a naked wood elf ranger that just sat in the inn.

This needs to be looked at. From what I remember, Kunark added everything outside of the wood elf city inn.
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  #16  
Old 06-06-2015, 10:37 PM
Swish Swish is offline
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Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
This. I'd finally be able to play my ranger in peace
Beat me to it, was just thinking "yeah... that'd make rangers way more viable" [You must be logged in to view images. Log in or Register.]
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  #17  
Old 06-07-2015, 03:16 AM
86753o9 86753o9 is offline
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Never quite understood why the creators thought that kung fu monks were swords and sorcery appropriate.
  #18  
Old 06-07-2015, 04:20 AM
Jimjam Jimjam is offline
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There is something I don't understand with monks.

In classic a big part of the class balance was itemisation; it was hard for monks to stack AC items and their improved damage tables were offset by 1hb/2hb weapons having worse ratios than their slashing equivalents.

Come Kunark they get a big boost as for some reason they now get to have better ratio than every other class and by velious they could easily hit the AC hardcap resulting in a class that mitigates better than even warriors, has better avoidance than any other class, pumps out huge DPS with autoattack (and even more with their kicks)...

Was this just really bad planning, or was there someone on the dev/itemisation team that had a monk they really wanted to be massively twinked out?
  #19  
Old 06-07-2015, 07:28 AM
myriverse myriverse is offline
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Quote:
Originally Posted by 86753o9 [You must be logged in to view images. Log in or Register.]
Never quite understood why the creators thought that kung fu monks were swords and sorcery appropriate.
Um... sword & sorcery doesn't just mean European. And even the Euro genre arguably has Friar Tuck and/or Little John. [insert argument for ogre monks here]

D&D had monks going back to 1975, based on the Destroyer/Remo Williams novels, but they were pretty weak. Still, they've been a staple of the gaming genre since then.
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  #20  
Old 06-07-2015, 12:26 PM
blondeattk blondeattk is offline
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Quote:
Never quite understood why the creators thought that kung fu monks were swords and sorcery appropriate.
...cos they copied them from AD&D manuals
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