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#11
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what motivated gms to remove item recharging? Idk puppet strings OP in pvp? idk... most game changing stuff that you can recharge, doesnt seem like the best pvp item to me. altho scratch that 10 clicks of rune, rechargable is pretty op. | |||
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#12
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my concern is with that idea, someone like you, tryign to change everquest p99 red.. into some kind of insta spawn with gear/fullhealth Call of Duty style game. I know thats what you want, everyone knows thats what you want. *double post on a new page, the FQ feels* | |||
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#13
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__________________
Current Games:
Naw | |||
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#14
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#15
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recharging involves selling the empty and fully charged items to vendors and buying them back. you need 2 chars.
__________________
Current Games:
Naw | |||
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#16
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the hoop was removed on blue becuse it was retartedly exploitable... basically Rogaen is very good at making decisions about what is broken and what is classic enough to stay in, cus the man has very good taste. | |||
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Last edited by iruinedyourday; 05-26-2015 at 06:46 PM..
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#17
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Item charging on live (Rallos) wasn't changed until POP expansion - it lasted throughout Kunark, Velious, Luclin. You could re-charge via vendors or via invisible mobs that were hidden in the world; both were severe game bugs. Sony GMs didn't give a shit about the original PVP servers hence why this mechanic wasn't removed. However, not a lot of people even knew how to do it back then.
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#18
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If this was implemented the use of Lockets of Escape would be devastating to the game.
It would allow trackers to bind near raid mobs for tracking purposes and entire raid forces to rebind every melee anywhere in the game. This has to be kept out.
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#19
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#20
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