Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 05-26-2015, 01:38 PM
Thana8088 Thana8088 is offline
Fire Giant

Thana8088's Avatar

Join Date: Jul 2010
Posts: 533
Default

As it was explained to me by a GM who was settling a stables dispute in CoM, there are no camps in outdoor zones. =/
__________________
Catterine - 60 Druidess
Kattarina - 60 Shaman
Angellus - 60 Cleric
Pickahippy - 52 Druid
*******************
All priest, all the time.
  #12  
Old 05-26-2015, 01:39 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,552
Default

Ambrotos isn't a real GM.
  #13  
Old 05-26-2015, 01:41 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,552
Default

Also, if it makes you feel better, Butchh and I took our alts to KS the shit out of a different Taken group in CoM that night, in your honor.
  #14  
Old 05-26-2015, 01:41 PM
Samaritan Samaritan is offline
Sarnak

Samaritan's Avatar

Join Date: Dec 2014
Posts: 249
Default

Quote:
Originally Posted by MEGANS LAW [You must be logged in to view images. Log in or Register.]
u wanna come to red dog? u aint gotta put up with this shit on red dog.
dis
  #15  
Old 05-26-2015, 01:54 PM
fishingme fishingme is offline
Planar Protector


Join Date: Apr 2010
Location: seattle
Posts: 1,514
Default

Quote:
Originally Posted by Thana8088 [You must be logged in to view images. Log in or Register.]
As it was explained to me by a GM who was settling a stables dispute in CoM, there are no camps in outdoor zones. =/
Bull shit. I swear, the more and more I read about crap like this the more it ticks me off.
  #16  
Old 05-26-2015, 02:18 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,552
Default

His actual ruling was you couldn't camp roaming mobs in outdoor zones, only statics. But it was fun to make him come back and regulate on my friend and I enforcing the "no camps in outdoor zones" ruling on the guild that kicked Cat out of stables earlier.
  #17  
Old 05-26-2015, 02:54 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,877
Default

Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
Honestly on red it would have been way more likely that the guys would have just invited him because more members = more exp.
  #18  
Old 05-26-2015, 02:57 PM
rollin5k rollin5k is offline
Banned


Join Date: Nov 2012
Posts: 802
Default

Have to be on the exact spawn loc when it spawns with your zipper down or it doesn't count
  #19  
Old 05-26-2015, 02:57 PM
Champion_Standing Champion_Standing is offline
Planar Protector

Champion_Standing's Avatar

Join Date: Jul 2013
Posts: 1,127
Default

Rules always been that you can camp outdoor mobs if you are on it's spawn and ready to kill as soon as it spawns. However a .5 second delay could be considered you not being ready to take the kill. My favorite was a thread about a guy who got his Hadden ksed and in his explanation he admitted that he was watching TV while he was at the camp and the GM ruled that he was distracted therefore not ready to take the kill and it was not a KS. Lol'd fuckin hard at that one.
__________________
  #20  
Old 05-26-2015, 03:59 PM
Osyruz Osyruz is offline
Aviak

Osyruz's Avatar

Join Date: Oct 2013
Location: California
Posts: 80
Default

Players are subject to these supplementary rules while playing on Project 1999. While by no means an all-inclusive list of the do's and don'ts on Project 1999, it provides a suitable foundation by which the player can determine what activities are appropriate:

1. You may not steal kills.

Kill Stealing is defined as the killing of an NPC for any reason that is already fighting or pursuing another player or group that is prepared to engage that same NPC without that group's specific permission.

The intent of this rule is discourage and make note of habitual Kill Stealers, not to punish those who honestly try to work together or those who make an honest mistake. Its enforcement by the Project 1999 Customer Service Staff will reflect this philosophy.


2. You must comply with arbitration for contested spawns.

There are cases where two or more groups wish to kill the same NPC or hunt in the same area. In these cases, the groups are required to compromise.

If an equitable compromise cannot be reached between the players prior to Project 1999 Customer Service Staff involvement, the P99CSR will mandate a compromise. Any such compromise is final and not open to debate. Refusing to abide by these terms will be considered disruption and may result in disciplinary action.

It is therefore strongly suggested that the groups make every attempt to reach a compromise that they can live with prior to involving a P99CSR, who may mandate a compromise that does not suit you to the extent that a player-devised compromise would.

Note: A "group" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal.

Project 1999 Staff will not be defining what constitutes a camp. Instead, Project 1999 Customer Service Staff will arbitrate spawn disputes on a per-case-basis. We greatly encourage players to find their own resolution to spawn disputes, as the solution provided by the staff will at best be a win-lose situation, and possbily a lose-lose situation. No two decisions, even at the same 'camp', are guaranteed to be the same, as we will take into account multiple factors in making a determination on a 'camp'.

That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.

Please do your best to use courtesy and common sense when interacting with other players in spawn disputes.

It is against the rules to "afk camp" any npc or groups of NPC's by placing a pet nearby and letting it kill while you are away from your computer. Any other form of "afk camping/xping" is also against the rules, and you may be subject to disciplinary action (character de-leveling by deathloop is a popular punishment).
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:36 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.