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#1
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necros and chanters are both good choices for solo work, but unlike druids cannot make bank (early on) without poop socking rares. for the most part, any caster class is not too gear dependent. necros are a very strong solo class, but enchanters can be stronger if you know what to do. enchanters are much more desirable in groups because clarity and CC. necros bring okay damage and some limited utility (heals/cc/snare) sadly druids are not very popular in groups, especially later on (40+), even though they can bring lots to the table (DS!!, off-heals, cc, sow, snare). Most people don't play druids like i think they should be played.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | |||
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#2
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Keep in mind most classes won't be wearing anything more than cloth or leather until 10 or 15, at least that's the way it was when I started. I still had mostly leather when I was lvl 20, even though I could wear chain. And bronze? Yer a twink? So whether you're a warrior or a wizard, you'll probably be wearing cloth at lvl 8, negating any benefits the warrior might get. On p1999, I did make a couple casters. A couple tanks. But the hybrids were always my favorite. I don't know swish, it just seems if you want to complain about this then you shouldn't be playing p1999 because it's full of stuff like this. The whole game is like this. So I mean if you want to pick on something, find a genuine challenge.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 05-11-2015 at 03:31 PM..
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#3
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I remember my poor cleric sat at the undead spawns near EC at level 5-7 crying into his spell book wishing things would go quicker. Sorry if that sounds like a complaint, it isn't really... getting the skill at 8 makes things seem so much better [You must be logged in to view images. Log in or Register.]
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#4
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#5
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Druids do get a hard time, I've had some great druid healers in CoM... but I've also had druids that whine/complain/drop group if they have to keep a healing spell loaded.
Don't play a druid/shaman if you're not prepared to at least keep a bit of mana spare for patch healing.
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#6
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If you have a cleric and another druid who likes to heal, then yeah, you may not need that healing spell loaded. If you don't have a cleric you're going to have that spell up. There's a ton of different reasons you may need certain spells and skills. You have to know each situation and adjust. | |||
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#7
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#8
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Druids are great for building groups, terrible for /lfg, so if you want to level faster, you have to be proactive since all of the best exp and loot comes from exping in dungeons. Quadding is good, and will be better once Velious launches, but a well composed group is still faster and more fun.
Monks are a lot of fun, cheap to gear and can solo most of the game but are always sought out for groups. I get tells for groups all the time on my monk without ever having /lfg up or shouting in /ooc. | ||
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#9
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dru can solo quite well on bad gear, but they cant sustain the spell output(no mana regen). If you go afk alot then no problem. Personally i dropped my dru at 40, as it was such grind to play. shm are very flexible solo class, but are more fun with decent gear. otherwise 40-50 will drag on. any fool can lvl a necro, and sustain it with guard kills.
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"I have been freed from the shackles of pixel lust."
Are YOU Cleansed from the chains of digital desire? | |||
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#10
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Last stupid question, promise...
How about enchanter? Charm killing could be quite advantageous. Probably easier to get group xp than a druid. Will be slower than a bard. I'm probably overthinking this whole thing, to be honest. But I want to make sure my bases are all covered. | ||
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