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  #11  
Old 05-11-2015, 08:33 AM
Swish Swish is offline
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Druids do get a hard time, I've had some great druid healers in CoM... but I've also had druids that whine/complain/drop group if they have to keep a healing spell loaded.

Don't play a druid/shaman if you're not prepared to at least keep a bit of mana spare for patch healing.
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  #12  
Old 05-11-2015, 08:47 AM
Deckk Deckk is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Druids do get a hard time, I've had some great druid healers in CoM... but I've also had druids that whine/complain/drop group if they have to keep a healing spell loaded.

Don't play a druid/shaman if you're not prepared to at least keep a bit of mana spare for patch healing.
I don't know, maybe it's just me, but I've always thought that when you're solo you can play however you want... But in a group situation you have to adapt to what the group needs.

If you have a cleric and another druid who likes to heal, then yeah, you may not need that healing spell loaded. If you don't have a cleric you're going to have that spell up. There's a ton of different reasons you may need certain spells and skills. You have to know each situation and adjust.
  #13  
Old 05-11-2015, 08:51 AM
Ravager Ravager is offline
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Druids are great for building groups, terrible for /lfg, so if you want to level faster, you have to be proactive since all of the best exp and loot comes from exping in dungeons. Quadding is good, and will be better once Velious launches, but a well composed group is still faster and more fun.

Monks are a lot of fun, cheap to gear and can solo most of the game but are always sought out for groups. I get tells for groups all the time on my monk without ever having /lfg up or shouting in /ooc.
  #14  
Old 05-11-2015, 09:01 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Druids do get a hard time, I've had some great druid healers in CoM... but I've also had druids that whine/complain/drop group if they have to keep a healing spell loaded.

Don't play a druid/shaman if you're not prepared to at least keep a bit of mana spare for patch healing.
I can sympathize. There are virtually no druid twinks as everyone takes them as their first char for easy income, which means the druid in CoM is spending his plat on his twink alt that will be his main someday and not his druid. Small mana pool plus chain pulling mobs, plus everyone asking for sow and str and ds and regen and patch healing gets hard, especially when a greater heal takes a 20-25% of your mana pool and it takes two and a half minutes to med that back.
  #15  
Old 05-11-2015, 09:16 AM
blondeattk blondeattk is offline
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Quote:
Easiest class to level
necro.

dru can solo quite well on bad gear, but they cant sustain the spell output(no mana regen). If you go afk alot then no problem. Personally i dropped my dru at 40, as it was such grind to play.

shm are very flexible solo class, but are more fun with decent gear. otherwise 40-50 will drag on.

any fool can lvl a necro, and sustain it with guard kills.
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  #16  
Old 05-11-2015, 09:46 AM
Deckk Deckk is offline
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Last stupid question, promise...

How about enchanter? Charm killing could be quite advantageous. Probably easier to get group xp than a druid. Will be slower than a bard.

I'm probably overthinking this whole thing, to be honest. But I want to make sure my bases are all covered.
  #17  
Old 05-11-2015, 10:01 AM
webrunner5 webrunner5 is offline
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Druids get groups until like level 53ish. Without a Enchanter in the group, or one near to get a Clarity 2, you are sort of, well you are oom all the time trying to heal above level 50 groups. [You must be logged in to view images. Log in or Register.]

Then you pretty much have to be a Pity player in a group probably from the Guild, or you have to start Charm Pet soloing which they do pretty well. Quading at that high of level is VERY dangerous. [You must be logged in to view images. Log in or Register.]

Or just become a Port Whore full time and rake in the plat or PL people. But hard to PL now with all the people playing as of late. [You must be logged in to view images. Log in or Register.]
  #18  
Old 05-11-2015, 10:07 AM
Bboboo Bboboo is offline
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Go Druid. You can solo to 60 easily and port money is good for starting players. Also you can get 60 with close to no gear.

Enchanters can level fast but require CHA gear, luckily it's cheap. Groups come easy too.

Id take the Druid over enchanter to get you started with some plat though.
Last edited by Bboboo; 05-11-2015 at 10:10 AM..
  #19  
Old 05-11-2015, 10:26 AM
Roguejm11 Roguejm11 is offline
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If you are a completely new player, as in, no ability to twink the character at all, I would think a necro, shaman or druid would be the easiest to start.

I have a level 26 necro, a 34 druid and a 22 monk, each of them were easy to level up so far. I think it really depends on what you think would be more fun to play.

Never played a shaman so cannot comment on them, but from what I hear, they are amazing at soloing because of the pet and slows.
  #20  
Old 05-11-2015, 11:50 AM
sktank sktank is offline
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As mentioned: I'd go druid or necro. Druid can port for plat but Necro can solo better imo and have FD. Necro is the easiest class to level up solo with their crazy dot damage and their pet alone can solo you to lvl 7. Such good dps at low lvls u might not even want to group unless you have a solid group.
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