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  #11  
Old 04-09-2015, 09:01 PM
lite lite is offline
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I think one thing that would improve the leader board, severely, would be if it took into account the consistency with which kills were generated.

I believe more frequent kills have the implication that the player is taking more risks, which should be factored in. Too many folk load in and farm one or two kills a day, with very minimal risks and gradually escalate up the ladder.

I really don't believe that should be the kind of hunt style that should be most heavily rewarded.


IE- if the player has acquired X amount of time, their points are multiplied by some modifier, which gradually decreases since your last kill.

This will encourage "hardcore PVPrs" to go hunt outside their comfort zone, be more available for pvp, if they want to keep a good ranking.

It is currently too easy to escalate on the leaderboard, while at the same time avoiding PVP.


PS, although I was originally against opting in being optional, I am now in agreement with the system. It is necessary.

Many of the lower end griefers are going to have to get on their 60's and get to work [You must be logged in to view images. Log in or Register.]
Last edited by lite; 04-09-2015 at 09:06 PM..
  #12  
Old 04-09-2015, 09:30 PM
pgerman pgerman is offline
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There is no one on this server to kill outside raid times

has nothing to do with leaderboard points



80% of the level 60 player base in north american time zone(s) is in one guild. None of which attempt to do anything outside of raid time.

They level up with no tag, and claim "grief" newb in rags . Get 60 and you never see them again.


I don't care what the point system is because at best, its a fun tracker for people to look at while they dont have enough time to actually log in.

90% of the kills are generated by like 5 people on the leader board. I would consider this a non issue.
I actually got more kills before the leader boards all together. So for people that think they can stop murderous psychopaths from doing their thing. I highly doubt that, but i encourage change.
  #13  
Old 04-09-2015, 10:09 PM
fred schnarf fred schnarf is offline
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start a gift shop website where you can spend your pvp points on gear, it will encourage young players to slay eachother and give a chance for villians to upgrade their gear since they don't want to pve anyways

god knows you have the plat you fat shitbag.
  #14  
Old 04-09-2015, 10:57 PM
LostCause LostCause is offline
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remove yellow text no more leaderboard BOOOOOMMM
  #15  
Old 04-09-2015, 11:08 PM
Telron Telron is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
I think one thing that would improve the leader board, severely, would be if it took into account the consistency with which kills were generated.

I believe more frequent kills have the implication that the player is taking more risks, which should be factored in. Too many folk load in and farm one or two kills a day, with very minimal risks and gradually escalate up the ladder.

I really don't believe that should be the kind of hunt style that should be most heavily rewarded.


IE- if the player has acquired X amount of time, their points are multiplied by some modifier, which gradually decreases since your last kill.

This will encourage "hardcore PVPrs" to go hunt outside their comfort zone, be more available for pvp, if they want to keep a good ranking.

It is currently too easy to escalate on the leaderboard, while at the same time avoiding PVP.


PS, although I was originally against opting in being optional, I am now in agreement with the system. It is necessary.

Many of the lower end griefers are going to have to get on their 60's and get to work [You must be logged in to view images. Log in or Register.]
Anything that gets people out into the world playing the game is good. I think what you mention has the potential to punish people with limited play time however but I like the concept a bit. I mean if they only get to play on weekends or something then Saturdays point gain will suck.

What if you did like a double or bonus points period. Advertised ahead of time. Would probably see a jump in players activity and pvp. Say once a week and have it randomized. Wouldnt be too hard to code in Jer dog = )

You see what happens on live when they do a double XP weekend... zones be full!
  #16  
Old 04-10-2015, 12:55 AM
Ruinous Ruinous is offline
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So if you opt out does that mean when a pvper kills you they get no points or credit for it? I'd suggest if that's the case to just credit points for a kill on a player not opted in but don't record their name or give them any negative stat recorded.

Otherwise it'll be hard to get any points as a pvper.
  #17  
Old 04-10-2015, 01:15 AM
Colgate Colgate is offline
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don't care how stats/points/ranks work

as long as there is a pvp kill tracker and /ooc tracker, i'm happy
  #18  
Old 04-10-2015, 01:27 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Nasitra [You must be logged in to view images. Log in or Register.]
I feel like this new leaderboard will be great with 1% of holo opting in.
oh im sure they will all opt in once in full velious suit, only thing is no one will be around to kill at that point heheh

dumb fucks killing their own box for pixels
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  #19  
Old 04-10-2015, 01:29 AM
lite lite is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
oh im sure they will all opt in once in full velious suit, only thing is no one will be around to kill at that point heheh

dumb fucks killing their own box for pixels
need some top g nurgah nukes, chill.
  #20  
Old 04-10-2015, 01:34 AM
Buhbuh Buhbuh is offline
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Ya stats are dumb.

Lite's idea would hurt Queen, HPT and Knife brutally. They're all very safe PvPers. At the same time you can't really fault them for not taking fights at the entrance to Sebilis or places where there's not an easy escape route. That's playing smart. It's boring as fuck, sure. But even the chance that their name will be showcased on the left server wide is enough to not participate in those types of fights. Probably why they have Melee alts that can move through dungeons n shit.

Either way, it's problematic in the sense that certain classes innately have more survivability than others. Chasing someone through a high level dungeon on a rogue is clearly more dangerous than almost any scenario a wizard can get into with the hope of survival, let alone YT, yet it's still a fairly common occurrence.
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