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  #11  
Old 06-08-2015, 01:23 PM
Nirgon Nirgon is offline
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Very classic mechanic just want it in dont care about pros/cons
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  #12  
Old 06-08-2015, 03:27 PM
SamwiseRed SamwiseRed is offline
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meh i dont play here for the mechanics. i play here because no boxing and populated classic game world. balancing and actually making the game challenging > classic. dont care. put it in.
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  #13  
Old 06-08-2015, 04:30 PM
Erati Erati is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Very classic mechanic just want it in dont care about pros/cons
this - it currently only works with the top spell slot and tons of evidence supports that is how ALL the slots should function

so lets get the other 7 slots up to speed !
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  #14  
Old 06-08-2015, 04:40 PM
Grimjaw Grimjaw is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Don't you mean the other way around? Fix gem #1 so it doesn't defeat the spell recast vs. general cool down?
^ this.


nirgon got things so twisted in this thread. all clickys do is refresh GCD. slot 1 is currently bugged where it refreshes any cooldown (hence the "harvest" bug he mentions).

Lure of Ice has a 2.25 sec recast time which is longer than global cooldown.

It didn't hit the normal cooldowns. just the global between spells. it should allow you to cast lure of ice ,then instantly lure of something else, without waiting for the global cooldown.

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Otherwise what was the point of hitting the clicky to instantly recast/spam the same spell?
it never was about instantly recast/spam the same spell. just about instant chain-casting other spells without waiting for the GCD. in rare occasions some spells had zero recast time, and could be chained due to the GCD clicky trick. But not Lure of Ice which has a 2.25 sec recast.


anyway, it sounds like around pop era they made changes to GCD and maybe played around with recast times?
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  #15  
Old 06-08-2015, 06:00 PM
SamwiseRed SamwiseRed is offline
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^is right. its not supposed to be used for the same spell. its only for GCD. like ice comet > clicky > other nuke will let you chain 2 nukes back to back. wtf is he trying to pull off here. cant believe i didnt read in between the lines. that is fucking hilarious if there is a bug to reduce harvest atm. talk about broken.
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  #16  
Old 06-08-2015, 06:18 PM
Erati Erati is offline
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Quote:
Originally Posted by Grimjaw [You must be logged in to view images. Log in or Register.]
^ this.


nirgon got things so twisted in this thread. all clickys do is refresh GCD. slot 1 is currently bugged where it refreshes any cooldown (hence the "harvest" bug he mentions).

Lure of Ice has a 2.25 sec recast time which is longer than global cooldown.

It didn't hit the normal cooldowns. just the global between spells. it should allow you to cast lure of ice ,then instantly lure of something else, without waiting for the global cooldown.



it never was about instantly recast/spam the same spell. just about instant chain-casting other spells without waiting for the GCD. in rare occasions some spells had zero recast time, and could be chained due to the GCD clicky trick. But not Lure of Ice which has a 2.25 sec recast.


anyway, it sounds like around pop era they made changes to GCD and maybe played around with recast times?
This is pretty far off- clickies certainly will refresh the SAME spell if the spells cool down is less or equal to the spells cast time

so the clicky refreshing the icon isnt gonna do anything for spells like harvest or even teleport spells but a heal spell like Remedy or Sup heal...they have cooldown times of 2.25 seconds and cast times greater than the CD

so when u insta refresh a spell like that- then cast back to back- the cool down of the spell IS being met (remember cooldown has to b < cast time of spell) then wow it fires like Nirgon said....

pls fix for all spell slots-theres no bug here just broken spell gems not refreshing like the top one

the Game doesnt check if the cool down of spells is met til AFTER the spell is cast not to initialize the act of casting

thats why clickies to refresh n cast faster works- but the spells CD has to be less or equal to its cast time for the spell to fire properly
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Last edited by Erati; 06-08-2015 at 06:26 PM..
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  #17  
Old 06-08-2015, 09:48 PM
Nirgon Nirgon is offline
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Watch the sontalak kill vid on YouTube

He hits his jboots and everything comes back at the same time
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  #18  
Old 06-09-2015, 12:31 AM
Grimjaw Grimjaw is offline
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got a link to the sontalak video?

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
This is pretty far off- clickies certainly will refresh the SAME spell if the spells cool down is less or equal to the spells cast time

so the clicky refreshing the icon isnt gonna do anything for spells like harvest or even teleport spells but a heal spell like Remedy or Sup heal...they have cooldown times of 2.25 seconds and cast times greater than the CD

so when u insta refresh a spell like that- then cast back to back- the cool down of the spell IS being met (remember cooldown has to b < cast time of spell) then wow it fires like Nirgon said....

pls fix for all spell slots-theres no bug here just broken spell gems not refreshing like the top one

the Game doesnt check if the cool down of spells is met til AFTER the spell is cast not to initialize the act of casting

thats why clickies to refresh n cast faster works- but the spells CD has to be less or equal to its cast time for the spell to fire properly
so your suggesting that in classic, recast time started counting down at the START of the cast? not bloody likely... that would have made for some pretty interesting interrupt mechanics.

there was another mechanic at play but it wasnt this. we'll need to keep digging.

If Nirgon is correct about Lure of Ice, then my theory is that some pop-era changes put longer recast times on spells like that, making them not work the same as in original.

you guys are getting confused with the post-pop era changes that emplemented warning messages like "Spell recast time not yet met"
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  #19  
Old 06-09-2015, 12:41 AM
Nirgon Nirgon is offline
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This old post
Quote:

SoL's not dead...with a nice clicky stick you can chain them pretty fast, and they're quick enough to get off in those "swirling combat" situations. Damage on it sucks, but when you need to shut down a caster, well, that'll do the trick. Just hope you have enough mana.

Quote:
You can flux to SoL faster. You have to leave a short pause before casting the SoL and it works just fine (otherwise you get the not recovered message). I do it all the time with a crystalized pumice on my 24 wizard
there u go. /threadskies, looks like it starts counting recast at the time of cast
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  #20  
Old 06-09-2015, 12:59 AM
Grimjaw Grimjaw is offline
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http://www.eqclerics.org/forums/show...2&postcount=13

Quote:
The recast on all spells unless otherwise specified is 2.0 seconds. Think of it as a spell cool of time. You have to include these 2.0 seconds in all your calculations. That said, using insta click items you can exploit to get around the 2.0 second recast, but verant hard coded fast casting spells to prevent this, you notice the "Spell recovery time not met" messages

So ya, thats probably the old missing mechanic - not all spells even listed a recast. for spells with no recast it was just the 2 second global cooldown holding them back, and THAT is what clickies circumvented.
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