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Old 03-06-2015, 11:21 AM
azeth azeth is offline
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Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
Good evade post.
Elaborating on this, here's your evade hotkey and abilities menu.

Ability menu:

1 - Hide
2 - Disarm
3 - Pickpocket
4 - Intimidation
5 - Sense heading

Evade hotkey + extras:

/attack off
/do 1
/do 2
/do 3
/do 4
/do 5
/attack on
  #2  
Old 03-06-2015, 11:32 AM
Menoly Menoly is offline
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How do you make a target cycling key? As a Bard trying to keep 3 mobs all mez'd with a group in a small room and bodies on the floor, clicking to target can mean a missed mez and a dead group! Being able to cycle through the mobs with keys would make a huge difference!
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Old 03-06-2015, 11:41 AM
Ele Ele is offline
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Quote:
Originally Posted by Menoly [You must be logged in to view images. Log in or Register.]
How do you make a target cycling key? As a Bard trying to keep 3 mobs all mez'd with a group in a small room and bodies on the floor, clicking to target can mean a missed mez and a dead group! Being able to cycle through the mobs with keys would make a huge difference!
Should be able to do it with Tab to cycle near NPCs and Capslock for near PCs.

You can change these keys through the options->keys->target menu. Use Alt+O to bring it up.
  #4  
Old 03-06-2015, 12:59 PM
sox7d sox7d is offline
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If you're a ranger in mistmoore, learn to organize your own groups. People usually just sit on their asses LFG when pond, GY and CE is full, but with bind sight, camo, harmony, and agro/pathing knowledge, you can easily organize a group of 3-4 people to take the yard, throneroom or tower. You should very rarely be LFG in MM.
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  #5  
Old 03-06-2015, 02:30 PM
Pep Pep is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Elaborating on this, here's your evade hotkey and abilities menu.

Ability menu:

1 - Hide
2 - Disarm
3 - Pickpocket
4 - Intimidation
5 - Sense heading

Evade hotkey + extras:

/attack off
/do 1
/do 2
/do 3
/do 4
/do 5
/attack on
If I catch a monkey using this macro in an exp group in a dungeon I'll give him a painful death [You must be logged in to view images. Log in or Register.]
  #6  
Old 03-06-2015, 02:58 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Pep [You must be logged in to view images. Log in or Register.]
If I catch a monkey using this macro in an exp group in a dungeon I'll give him a painful death [You must be logged in to view images. Log in or Register.]
Agreed. Intimi is no good in dungeon group unless mob is rooted, then have at it.

Also, don't macro assist into all of your skill/spell keys either. Assist when the target is called and then either don't change targets, or assist one of the dps. Better yet, have your group designate a MA who is different from MT ^^
  #7  
Old 03-06-2015, 04:23 PM
toolshed toolshed is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Agreed. Intimi is no good in dungeon group unless mob is rooted, then have at it.

Also, don't macro assist into all of your skill/spell keys either. Assist when the target is called and then either don't change targets, or assist one of the dps. Better yet, have your group designate a MA who is different from MT ^^
Having a MA is really good, but honestly most of the time it is faster/better to just cycle through mobs and see what is being attacked and what is not. If HP is moving down -> attack. I use this method when CCing to find the mobs that are not being attacked.

Protip for foragers: /autoinventory

so your forage hotkey should look like this:
/doability 1 (forage)
/autoinventory
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  #8  
Old 03-14-2015, 03:54 PM
Donruss Donruss is offline
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On the other thread someone mentioned /auto inventory. I played a woodelf druid on live and here and I didn't know about this. Been using it this week and it has saved me all kinds of time. The only downside is destroying the fishing grubs after you find them accumulating in a bag instead of right away.

When you zone into gfay from bb. If you are going to kelethin, run straight out and a little left instead of following the path. Again, been playing woodellf Druids all my life and just found out about this. The paths take you in circles with kelethin just out of sight. Could have saved sssooooo much time if I knew back on live.

Speaking of being a druid all my life. What zones do you Druids use egress/succor in to save time? And where does it land you?
  #9  
Old 03-06-2015, 03:28 PM
Teneran Teneran is offline
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Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
Rogues who learn about evasion and aggro-management are rogues who can do more for a group. It can be very easy to see a rogue as someone who stands there behind the mob with auto-attack on and hits backstab when the button pops up again, but the reality is that you have the skills to keep aggro off you and on the tank. Even something as simple as waiting a few seconds for the warrior to establish their aggro makes a difference. Many rogues only learn the hard way that pets cannot hold aggro off them, another one of those learning experiences...

Also, while it's not a tip in and of itself, every enchanter starting their journey should read Xornn's Guide to Enchanting[1] and Xornn's Enchanter Spell Guide [2]. Even if you find your own style later, it gives you a strong starting point.

And every player needs to understand how the Root effect changes aggro. The casters need to know how they are changing the battlefield (making it more dangerous if their placement is bad) and the melee need to understand just how far away you need to be to stay out of attack range, not to mention how evasion (rogues) and taunt (tanks and rangers) gets replaced by relative distances from the target.
I wish some tanks would realize that they need to be standing as close to the mob as possible (and still be able to hit it) while all other melee should be max melee range. This helps with aggro and also solves issues with mobs that are rooted as a form of CC.
  #10  
Old 03-06-2015, 11:53 AM
Grimjaw Grimjaw is offline
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play red. you will be forced to adapt and pick up on heavy handed tactics in order to defeat highly advanced opponents using anything and everything you can think of.
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