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  #11  
Old 02-27-2015, 09:52 PM
Videri Videri is offline
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I second the pet class idea - necro or mage. At low levels, the pet can take care of itself against most enemies. Then, the player can help without the urgency of being beat on.

Also, when I first played EQ back in the day, I wasn't inspired/determined enough to stick with one class for very long. I would explore multiple classes up to level 8-12. After the year I played, my highest character was a level 23. So, I bet you and the kids can explore a few classes together, and if one really sticks, then great.

I wonder how I would go about this if I had kids. I would have to relax more and focus more on fun and exploration instead of focusing on doing a great "job" of playing my class, etc.
  #12  
Old 02-27-2015, 10:09 PM
Millburn Millburn is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]

I wonder how I would go about this if I had kids. I would have to relax more and focus more on fun and exploration instead of focusing on doing a great "job" of playing my class, etc.
Almost like how we used to play it back in the day before we learned everything we do now. [You must be logged in to view images. Log in or Register.]
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  #13  
Old 02-27-2015, 10:44 PM
Scorchshin Scorchshin is offline
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Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
Almost like how we used to play it back in the day before we learned everything we do now. [You must be logged in to view images. Log in or Register.]

This is how I want to look at it, let them play what they want in some ways. Just don't want them to fail so bad they want to quit. We will be leveling up together so it would have to be a group that would work well together. Almost easy then we can create alts together and have fun.
  #14  
Old 02-28-2015, 12:55 AM
Cyborgazm Cyborgazm is offline
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Pet class could be alright if you setup all the keys for them and show them how pet commands work, etc.. Also, I would recommend buying them their spells. I've seen kids try and navigate vendors and buy the right spells. It doesn't tend to go well.

I would recommend something like Warrior or Paladin. You can make the most amount of mistakes and hopefully not die.
  #15  
Old 02-28-2015, 01:46 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
PRO-TIP: Follow them around and be the back-seat player to them, even if it means death. No kid gives a shit about grinding out to 60 because it's optimal. Don't kill the dream.
A word for all of us lol
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  #16  
Old 02-28-2015, 05:59 PM
cubiczar cubiczar is offline
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I think you have it just right. Shaman, warrior, rogue is a good group and for ease of use its hard to beat just hitting auto-attack (can teach the other stuff as they become comfortable). Later if they are really enjoying it and want to wander out on their own you can help them with a pet class or something if they are interested. All the spells and what they do and when they should be used will likely just be overload for them at first.

Anyhow enjoy it, wish I could get my daughter to play games with me lol.
  #17  
Old 02-28-2015, 06:33 PM
jturkydurk jturkydurk is offline
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make the youngest a mage and just teach him how to work the pet window.

he'll think he's badass as shit choosing his pet type like teh pokeymanz
  #18  
Old 02-28-2015, 06:42 PM
harnold harnold is offline
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I think for your childrens sake you should keep them far away from p99, else they will grow up knowing nothing but petitionquest and poopsocking. Next thing you know it, they'll be petitioning to Sirken to undermine every fatherly decision you end up making.
  #19  
Old 02-28-2015, 09:37 PM
Clark Clark is offline
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War/Monk or War/Rogue.

Cleric or Ench also be valuable, but maybe not as fun for them. Just don't let them play a hybrid!
  #20  
Old 02-28-2015, 10:30 PM
jturkydurk jturkydurk is offline
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alright I'm gonna butt back in and suggest that the warrior/monk route might be a terrible choice for your youngest, just because of their role expectations.

The kid is gonna be expected to maintain aggro well as a warrior or split pull as a monk, which IMO are both faaaar more complex group roles than just sitting, medding, sending your pet in to fight and nuking every so often like a Mage. Magician or necro hands down no contest
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