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#1
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Kedge Keep. Low vision, crappyness of EQ's underwater-mechanics, occasional pathing lunacy, huge swarms of mobs ready to bounce you through the walls and floors.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#2
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Pretty much any zone when I first started out. Wc was scary as hell with young kodiaks trying to kill me all over the place.
Then for some reason I got ported to butcherblock at level 6... No bind, no knowledge of where to go... I got scared and gated [You must be logged in to view images. Log in or Register.]
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Omnimorph - Enchanter
I enchant things... | ||
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Last edited by Omnimorph; 09-27-2010 at 07:49 AM..
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#3
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Lower Guk is the scariest shit, only because you can start massive trains by doing the following things:
(a) moving into a wall slightly (b) pulling certain mobs Seriously. edit: also, what the fuck is with that room of skeletons? Whose idea was it to put them so close that they couldn't be pulled except by pulling ten at once?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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#5
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Not a p99 zone, but....
The first time I crossed the invisible bridge in The Deep, my palms were sweaty and I almost peed my pants irl. Great memory lol!! | ||
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#6
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At this level 16.... Kith at night is scary. You do a lot of traveling from WC/Befallen to High Hold/Runneye for groups at this level.
At higher levels GUK is not scary, but intense to move from point A to B. Initial breakin to Fear or Hate was always scary, cause I was not always 100% sure which way to go.... not train the camp spot...etc.
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I have trouble making up my mind... Nazran - 17 Druid // Nezren - 24 Cleric // Nizrin - 10 Warrior // Nozron - 27 Necro // Nuzrun - 6 Rogue | ||
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#7
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Quote:
Also on the live side there's a mob you can pull (the EE placeholder I think? Not sure) and it goes through the wall, social-aggroing several mobs with it. Whoever said the skeletons are splittable (without a monk?).. well I guess I haven't tried hard enough then.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#8
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With my enchanter I can lull them all. Usually thought it's quicker to just stunlock or mez them though. Groups get mad impatient despite the advantage of breaking the camp for respawns. /threadjack off | |||
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#9
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#10
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