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#2
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#3
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To add to what MM said, from my own perspective...
There are a lot of benefits to this duo. Many of cleric's stuns don't damage, and neither does our root. So when I root off of the enchanter, or stun off of them, I don't have to worry that I'll damage the mob and wake them up. Furthermore, I'd point out that if you're feeling necessarily rushed for levels, you can find an undead area and roll through it like a hot knife through butter with this duo. The enchanter augments the mana regen of the cleric and the cleric keeps the enchanter alive through pretty much anything. With high charisma, your enchanter is going to be charming everything in sight. It's a fantastic duo, and easy to get groups. However, I will say this. Whoever is playing the enchanter is going to have to be ready and willing to do the lion's share of the work. It's one of those cases in which hyperactive disorder is a bonus. [You must be logged in to view images. Log in or Register.] However, that's to say, a good cleric is busy, too. Contrary to popular opinion, a well-played cleric must be hyper alert and ready to use all of her abilities at the drop of a hat. | ||
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#4
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Both toons would also be high value for grouping/raiding/etc. Seems like a grade A option to consider. As noted, I'll likely be playing more than my wife, so I'd still want to fire up a secondary character to play when she's not around. Is Druid a decent option for that or are there other suggestions?
Things I really like about Druid: - Ports. I love the mobility. - Solo ability. I don't always like to group. - Farming plat. This may or may not work out as well as I'm hoping. If I end up leveling the Chanter faster, this would almost certainly become moot. | ||
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#5
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Overall I think Druid gameplay is less intensive and more forgiving for what they can accomplish. Plus, if you do level it faster than your chanter/cleric duo, you can make money on ports / power level and if you or your wit fancies making Alfa in the future you can use it to plvl each other ^^ | |||
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#6
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With those criteria, wizard would work just as well. The two porting classes aren't huge on grouping lists, though. The good news of a wizard is that they stack, whereas druids are everywhere and don't stack well.
Farming plat isn't going to be "easy" for any class over another, really, as long as they can solo efficiently. This is more about where you fight and the like. | ||
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#7
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#8
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I personally enjoy my druid greatly. I get groups no problem, and I group up with other druids, too. We can heal, nuke, support, whatever. I believe it's in who you choose to be friends with, rather than what class you elect. That's been my personal experience. People bring me along because they want ME along. We make the rest of it work. 3 druids? Well... figure it out. 3x the charmed animals, GO! [You must be logged in to view images. Log in or Register.]
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#9
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I play a necromancer and I grouped with a bard a while back and it was a lot of fun. We just did fear kiting, which a lot of people find boring, but I had a blast.
We'd selos (weeeeeeee) on off to our monster. I'd dot um up and fear, pet would melee it, bard would sing and melee it. Really short down time. I don't have call of bones yet, but the bard heal song could heal over allure of death. I try to marry every bard I see now! | ||
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#10
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Druid/enchanter. If you ask people "Where's the best place to level for level X to Y?" they'll list an indoor dungeon with a high ZEM. Druids are worse than shaman or cleric with an enchanter duo partner in those places. However, in terms of pure leveling speed, go to places where the druid can charm and pulls are non-stop, and just fear-kite with two charmed pets. Add in more pet classes or melee to act as dots =D. If you're killing animals, the druid can do the fearing, otherwise the enchanter can do it.
A high level druid will make more plat per hour porting/plvling than most enchanters/shaman in dungeons. They can't slow, but slowing for groups is boring anyways. They also don't require 100k platinum for a class defining spell. Other than VP, the key for which requires a raid drop, there's no class discrimination on raids; the more the merrier.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
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