![]() |
|
|
|
#1
|
|||
|
Paladin
Bard Ranger Rogue Rogue Cleric ^^ | ||
|
|
|||
|
#2
|
||||
|
Quote:
SK Monk Chanter Cleric Shaman Rogue | |||
|
|
||||
|
#4
|
|||
|
I knew I shouldn't have posted this lol now I just want to play it. Why are some people just blinded by graphics.
| ||
|
|
|||
|
#5
|
|||
|
BARDTANK
Cleric Shaman Enchanter Rogue Any DPS/another enchanter/druid/wiz/whatevs | ||
|
|
|||
|
#6
|
|||
|
Ranger
Rogue x3 Bard w/ epic Cleric | ||
|
|
|||
|
#8
|
|||
|
For non twinks who will want to be fairly self sufficient as OP requested:
SK tank (snare/FD pull avail) Monk - puller/dps/off tank Cleric - heal Druid - Back-up heals, dps/root/snare and ports (totally helps manage options for group to XP) Enc - CC/Haste/Slow/Charm DPS Necro - Back-up CC/roots/dps For dungeons this is pretty nice, you have 3 FD pullers/survivors to maintain easy Corpse Runs (yes, it happens). A druid for evac if it hits the fan, plus letting you pick and choose what spots you want to XP at if your'e first pick is over-camped and you don't want to spend 20 mins getting from one side of EQ to the other. Aside from SK/Clr each class is dps, and as a plus, the chanter wont have to haste for more than 2 players, saving on mana. | ||
|
Last edited by Master Roshi; 02-05-2015 at 09:32 PM..
|
|
||
|
#10
|
||||
|
Quote:
Warrior Monk Wizard Cleric Shaman Enchanter This is with zero outside help at all. If ports are available, I'd trade the wizard for a rogue.
__________________
Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | |||
|
|
||||
![]() |
|
|