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  #11  
Old 02-05-2015, 08:38 PM
Swish Swish is offline
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Quote:
Originally Posted by Juevento [You must be logged in to view images. Log in or Register.]
Confirmed non-factor.
Poor Dizey, is BDA really a tough love guild like that? [You must be logged in to view images. Log in or Register.]
  #12  
Old 02-05-2015, 09:21 PM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Poor Dizey, is BDA really a tough love guild like that? [You must be logged in to view images. Log in or Register.]
It is if you want any loot I hear.
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  #13  
Old 02-06-2015, 12:28 AM
Nuggie Nuggie is offline
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Holy yikes, that picture Detroit
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  #14  
Old 02-06-2015, 07:55 AM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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im sorry i really thought this was rnf.
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  #15  
Old 02-06-2015, 09:00 AM
thieros thieros is offline
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AE is stepping back to allow for all those pick up Chardok dungeon crawler groups people have been raving for in the forums. Its a thriving zone for exp, loot & fun

ʎɐp uʍop ǝpᴉsdn
  #16  
Old 02-06-2015, 09:33 AM
Daldaen Daldaen is offline
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I did see a shaman soloing the entrance!
  #17  
Old 02-06-2015, 11:04 AM
Joyelle Joyelle is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I did see a shaman soloing the entrance!
orly?!
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  #18  
Old 02-06-2015, 11:11 AM
Bill Tetley Bill Tetley is offline
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Fact of the matter is with recent changes 3 Enchanters for 120+ mobs isn't going to cut it. You will get lucky here and there but for the most part AE has been failing not because of players that can't quickly click 3 stun spells but because of the lack of spells succeeding to land and then the mobs summoning. Pull less mobs or add an additional Enchanter to succeed.
  #19  
Old 02-06-2015, 11:17 AM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Bill Tetley [You must be logged in to view images. Log in or Register.]
Fact of the matter is with recent changes 3 Enchanters for 120+ mobs isn't going to cut it. You will get lucky here and there but for the most part AE has been failing not because of players that can't quickly click 3 stun spells but because of the lack of spells succeeding to land and then the mobs summoning. Pull less mobs or add an additional Enchanter to succeed.
What changes? We did 3 enchanters even with the 1% resist chance for all spells, and that was removed last patch.

Since then I've done Chardok a few times with no issues pulling 120-150 mobs (with competent enchanters). Sounds like the quality of players has just dipped.

Adding an 8th person to the equation requires sitting out 1/3rd of the pulls for your proxy, too.
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Last edited by Man0warr; 02-06-2015 at 11:19 AM..
  #20  
Old 02-06-2015, 11:34 AM
Bill Tetley Bill Tetley is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
What changes? We did 3 enchanters even with the 1% resist chance for all spells, and that was removed last patch.

Since then I've done Chardok a few times with no issues pulling 120-150 mobs (with competent enchanters). Sounds like the quality of players has just dipped.

Adding an 8th person to the equation requires sitting out 1/3rd of the pulls for your proxy, too.
I don't think it has anything to do with the players. It's really not difficult what so ever... Lets not pretend it is. If you had a successful run then imo you just got lucky with resists and the amount of high level mobs in the pack.
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