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  #1  
Old 01-15-2015, 10:35 AM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Fame [You must be logged in to view images. Log in or Register.]
Play your wizard on red and kill anyone who will not clarity you or group with you, thank me later.
Would clarity this friendly wizard anyday.
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  #2  
Old 01-15-2015, 12:42 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Fame [You must be logged in to view images. Log in or Register.]
Play your wizard on red and kill anyone who will not clarity you or group with you, thank me later.
I like it, a mutually beneficial arrangement straight out of Chicago!
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Old 01-15-2015, 09:00 AM
Jimjam Jimjam is offline
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I created my wizard for when I wanna play eq but also need to be able to pop AFK at a moments notice. #partoftheproblem

Sometimes I'll do things like time stuns/nukes to interrupt heals or stop a mob beating on the enchanter (who is more important to the group than me) or root the mob on the tank to let him take aggro more easily... but generally I just poop out all my mana and go AFK cos if I wanted to play a more engaging class I would :P.
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Old 01-15-2015, 11:26 AM
Whirled Whirled is offline
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[You must be logged in to view images. Log in or Register.]
Lv55 wiz lfg
  #5  
Old 01-15-2015, 11:12 PM
ko37qtl ko37qtl is offline
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A well played wizard is a boon to a dungeon group, particularly when casters are involved, even with an enchanter. They're less valuable in steady pulling outdoor groups but those verge on dull for me. A poorly played wizard is a hassle for everyone out of proportion with the potential upsides, so it's easy to see why they might not be the most welcome until you know what kind of wizard is in the group and that the group is doing things where a wizard really shines.
  #6  
Old 01-16-2015, 02:43 AM
Gregor Gregor is offline
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I guess my point/question is the only time Wizard dps isn't good is if the group is chain pulling with no downtime at all and infinite mobs to pull, which seems pretty rare to me.

Even if your group is amazing chances are you'll be sitting a lot waiting for stuff to spawn in places like CoM or waiting for placeholders in seb, etc. On the other hand if you get unlucky with resists your dps gets even worse but even that backstab misses and rolls low often also.
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Old 01-16-2015, 10:27 AM
Bristlebard Bristlebard is offline
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How high level does a mage need to be for his pet to do more sustained DPS than a 60 wizard? Like 44? [You must be logged in to view images. Log in or Register.]
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Old 01-16-2015, 10:37 AM
ghost182 ghost182 is offline
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When you need a tank CC puller and healer every group... Only leaves 2 spots. Most people want a shaman for one and a rogue for the other
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Old 01-17-2015, 02:42 AM
Raev Raev is offline
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IMHO the biggest problem Wizards have is the horrible, miserable, unforgiveably bad itemization of Classic EQ. A L55 wizard is still casting the same spells he would have 2 months after Kunark came out, while the Rogue has upgraded from a Crystalline Spear or maybe a Rapier of Orinn and a RBG or even a FBSS to Ragebringer.
  #10  
Old 01-17-2015, 09:07 PM
DrKvothe DrKvothe is offline
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Is it correct to assume that wizards need less support than melee dps? They'll need fewer heals and be less likely to die early in the encounter? I suspect a ranger's 60-70 'sustained' dps is more like <10 if he's a corpse for most of the encounter.
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