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Old 01-15-2015, 01:26 PM
Cecily Cecily is offline
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I don't think it's a bad idea to go for nice wisdom items right off the bat. RMBs, Nightshade Wreath, etc. They get better as you level. I try not to gear myself in increments, rather just going for the best or close to the best stuff. In a druid's case, that means stacking as much WIS as possible.
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Old 01-15-2015, 01:58 PM
August August is offline
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Unless you're the type of person that meds AFK to get full mana and then comes back and blows your whole mana bar +WIS is a completely useless stat. So is +INT for a caster.

Regeneration of mana is not percentage based it's based on your skill level in meditation and whether or not you're sitting or standing during a tick.

If you are not at full mana, you are regenerating mana every tick by some amount.

This means that your higher mana pool from +WIS, or +MANA items does absolutely jack squat for you unless you're constantly hitting full mana or you find yourself in the situation I stated at the very beginning.

The best investments you can make for any toon is to get high HP, a weapon with good damage / delay if you're going to melee, and... that's it. You can't twink a caster. There's no way to make them deal more damage (like + STR for melee), there's no way for you to regen your primary resource (like a fungi) and there's no way for you to cast faster (like a haste item) and there's no way for you to fundamentally change the amounts you hit for (like upgrading to a new weapon).

Casters get the total shaft in classic timeline for twinking (I for one think focus effects really helped the caster's plight) , so buy yourself a nice wep, some 55hp/5ac rings, and go to town.
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  #3  
Old 01-15-2015, 02:09 PM
Cecily Cecily is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
Unless you're the type of person that meds AFK to get full mana and then comes back and blows your whole mana bar +WIS is a completely useless stat. So is +INT for a caster.
That is precisely how druids level with quads. Higher mana bar lets you sustain charming longer too.
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Old 01-15-2015, 02:27 PM
kaev kaev is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
Unless you're the type of person that meds AFK to get full mana and then comes back and blows your whole mana bar +WIS is a completely useless stat. So is +INT for a caster.

Regeneration of mana is not percentage based it's based on your skill level in meditation and whether or not you're sitting or standing during a tick.

If you are not at full mana, you are regenerating mana every tick by some amount.

This means that your higher mana pool from +WIS, or +MANA items does absolutely jack squat for you unless you're constantly hitting full mana or you find yourself in the situation I stated at the very beginning.

The best investments you can make for any toon is to get high HP, a weapon with good damage / delay if you're going to melee, and... that's it. You can't twink a caster. There's no way to make them deal more damage (like + STR for melee), there's no way for you to regen your primary resource (like a fungi) and there's no way for you to cast faster (like a haste item) and there's no way for you to fundamentally change the amounts you hit for (like upgrading to a new weapon).

Casters get the total shaft in classic timeline for twinking (I for one think focus effects really helped the caster's plight) , so buy yourself a nice wep, some 55hp/5ac rings, and go to town.
This is only corect if you play 100% safe 100% of the time, I would be pretty bored doing this but if you like it go for it. Otherwise...

As Cecily mentioned, a deep manapool is how druids make quadding work.

Other than quadding, if you're doing anything interesting (group or solo) adds will be a risk. When your shallow manapool runs dry before the adds are dealt with you (and your group) are shit-outa-luck.

Real casters, wis or int, are not the same as hybrids. For a hybrid, mana regen is key to sustaining agro and/or pull pace, depth of manapool rarely matters much. For a real caster everything about mana is important, depth of manapool can be critical to success when breaking a camp, surviving a train, or just living life in the fast lane.
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Old 01-15-2015, 02:43 PM
August August is offline
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Yes, yes, both of you. A deep mana pool is good for situations where length of engagement is important. However a deep mana pool does not affect throughput until you hit full mana.

That being said if it takes 1000 mana to quad a set of raptors (totally made up numbers) it does not really matter if you have 1500 or 1700 mana. If you have 2000 mana however you could quad 2 sets before medding.

+Mana/+Wis/+Int do not affect your throughput in anyway, though. Mana pool is only important when you say 'I need X mana to do Y task so I better med to full'.

As this guy is level 6, i don't think this applies to him, at all.
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  #6  
Old 01-15-2015, 08:51 PM
indiscriminate_hater indiscriminate_hater is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
Yes, yes, both of you. A deep mana pool is good for situations where length of engagement is important. However a deep mana pool does not affect throughput until you hit full mana.

That being said if it takes 1000 mana to quad a set of raptors (totally made up numbers) it does not really matter if you have 1500 or 1700 mana. If you have 2000 mana however you could quad 2 sets before medding.

+Mana/+Wis/+Int do not affect your throughput in anyway, though. Mana pool is only important when you say 'I need X mana to do Y task so I better med to full'.

As this guy is level 6, i don't think this applies to him, at all.
this doesn't account for resists and other unforeseen events
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Old 01-16-2015, 02:02 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I don't think it's a bad idea to go for nice wisdom items right off the bat. RMBs, Nightshade Wreath, etc. They get better as you level. I try not to gear myself in increments, rather just going for the best or close to the best stuff. In a druid's case, that means stacking as much WIS as possible.
This is actually a fair point because while mana items are vastly superior to wisdom items at level 1, their effectiveness depreciates each level whereas that of the wisdom items appreciates each level until around level 30 when they cross paths and wisdom items become superior. This is all of course considering each relative to the other without a thought to other beneficial stats ^^
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Old 01-15-2015, 03:06 PM
Ravager Ravager is offline
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A level 6 druid should save the plat for spells. You're gonna wish you had when you ding 14. After 14 the plat gets better, worry about gear then. That's also the time you can quest a Testament of Venear, which is an amazing offhand for most of your druid life.
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Old 01-15-2015, 03:08 PM
Man0warr Man0warr is offline
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It doesn't apply to him, but you definitely can't quad kite when it becomes available with no +WIS gear - you won't have enough mana to even do 1 quad much less two since the druid quad spells are very mana ineffecient.

The real reason INT and WIS suck at low levels is they don't give much mana per point until much much later.

Better to go for +Mana items like Moonstone Rings and Embroidered Sleeves.

Although at extremely low levels (1-16) it's probably best to just get a good cheap weapon and some 55hp rings because you'll still be doing a lot of meleeing until then.
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  #10  
Old 01-15-2015, 04:24 PM
Waedawen Waedawen is offline
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look for raw +hit points and +mana. look for wisdom level 25+.

get mad hp. especially if you're a soloer.
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