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#11
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This means, before Toolazy hands those items in, the NPC has 3250 Gold, 2 Rings, and 0 Rapiers. It processes the gold. He now has 6500 Gold, 2 Rings, and 0 Rapiers in his pool. It processes the rapier. He now has 6500 Gold, 2 Rings, and 1 Rapier. This meets the requirements for what he needs. He reduces the pool by 3250 Gold, 1 Ring, 1 Rapier, and gives Toolazy (The person to 'trigger' a reward) the boots.
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#12
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#13
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![]() The next thing I know people are thinking based on responses above..
What happens if someone gives 3250 Gold and 1 Rapier to Hasten. Then a second player comes by to do a multiquest with Player 3. He gives the ring thinking hasten will still need 3250 Gold and 1 Rapier from Player 3. Unbeknown to Player 2 that Player 1 had already given Hasten what Player 3 was going to, Hasten gives Player 2 the jboots. Unfortunately I'm fairly certain this is the way it worked on live.
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#14
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![]() Nevermind. Edited it out.
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#15
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Originally in the past I've always thought of there as being one 'dominant' item that could be MQ'd. But if I remember correctly, a lot of the monk epic can be MQ'd, with multiple people handing in stuff at the same time. So, what you are saying Rogean must of been correct. Now the million dollar question is whether there was ever a time allowance for these 'temporary item databases' in which they would be cleared? I guess we will only know if people have examples of going LD during an MQ, coming back and it not working? | |||
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#16
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But yes, most class armor does require a no drop. | |||
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#18
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![]() There is no need to MQ all the class armors. Rogue, SK, Paly, Bard, shaman and Warrior quest armors are all tradable. It's only the int caster quests that result in no drop items.
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#19
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![]() I would expect an item decay on the npc so that if all items are not turned in within a reasonable time then they disappear. I know I would be pissed if I brought someone to help mq an item and he got it instead of me because of some previous player failing to complete the turn ins.
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#20
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