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#1
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Quote:
Average Hit vs Sakuragi: 285 Average Hit vs Bob/Argh: 265 Sakuragi is an iksar with resist gear on, bob and argh are cobalt warriors. Maybe +50 item ac? You can do your math from there. | |||
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#2
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Didn't the AC system get changed up last year? IIRC it was more of a rebalance for lower levels though.
I remember before the patch I mention I levelled a ranger into 20s on red wearing just patchwork armour as he was mitigating damage well enough on dark blues to not require any more AC. Since then AC seems more important on lower levels, but I've not noticed what difference the change makes (if any) higher up. How much AC you need will vary depending on where/what you are hunting. I suppose you can run gamparse and look at your hit distribution on what you are fighting and make your decision on if you have sufficient AC (or if adding/removing AC makes any difference) based on that. Sorry for wall of text | ||
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#3
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Loke I'd be open to it on beta, since it sounds like a donals bp would be helpful, don't have one tho on live.
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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#4
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Maurice. Why the fuck are you not playing anymore? You're the hero this server needs.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#5
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I miss you gents, but I can't play EQ for more than 20 minutes without getting bored. Even Velious beta just feels like content that I've done a million times before. So, my free time is mostly going to WoW/HS.
I had a good time spending a day making those Velious videos though. Maybe I'll try to do something along those lines.
__________________
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#6
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This is almost exactly what I did, except rather than measuring the proportion of tank deaths I measured the maximum damage over 100 parses of 30 attacks.
The 0.75 interval hits (25% max hits) vs 0.60 interval hits (40% max hits) come from parses of Sakuragi (in resist gear), Bobbarker, and Argh against the Spiroc Lord. | ||
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#7
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So can we take away that for AC totals below soft cap without a MIT disc, 1AC is worth 6 to 8 HP? And any AC over soft cap is worth 4HP (again assuming no disc)?
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#8
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General rule of tanking in this era.
AC > all. That should simplify things. H
__________________
Haynar <Millennial Snowflake Utopia>
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#9
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Quote:
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#10
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Quote:
__________________
Pint
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