Wow thanks for all the tips and advice.
I played a little PvP on Live, so I actually remember the different ways that snare/root/SOW could happen. If I had SOW, then got rooted, I would still have my SOW when the root wore off. However, if I had SOW, then got SNARED, the snare would negate the SOW immediately, so when the snare wore off my SOW was gone. And yes, if I was snared, then rooted, then root wore off, I was still snared (assuming the timer on the snare wasn't up yet).
I believe SOE patched it this way based on the concept that snare and SOW are movement speed buffs/debuffs, whereas root is a more temporary means of holding an enemy in place (ie can't move at all).
I agree that it would add a level of complexity, but from what I understand, the patch date of January 9, 2001 is well within the "Classic" timeframe, so yes the mechanics changed, but they are by no means "Un-Classic".
|