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  #11  
Old 11-30-2014, 12:30 AM
Vermicelli Vermicelli is offline
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CHA has a huge impact on your charm duration, and if you aren't used to charming mobs by the mid-L30's, you are letting a significant portion of group Damage-Per-Second slide right off your buttocks. From a different, lovable thread some years ago:

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Originally Posted by A1551 [You must be logged in to view images. Log in or Register.]
Ok so I grabbed a cleric (thanks Kriven) and charmed goos in COM, and the results were very striking.

First, I found a pet who was just on the cusp of charming viability. At level 52 I grabbed a goo hitting for 116. Prior to this we tried a goo hitting for 120 but even with full charisma gear could not keep it charmed with duration good enough to exp reliably. This choice was intentional, because what I really care about is keeping the best mob I can for as long as I can. I'm sure results would be very different for a light blue mob. On every break the mob was tashed and re-charmed. I just pulled all the data out of my log file after our session and crunched it all using excel. results are as follows:

High Charisma dataset (CHA = 224)
Time of trial: 0:40:18 (or 0.672 hours)
Breaks: 7
Breaks per hour(extrapolated): 10.42
Avg Duration: 5.76 minutes
Median Duration: 3 minutes 10 seconds

Low Charisma dataset (CHA = 95)
Time of trial: 0:58:04 (0.968 hours)
Breaks: 25
Breaks per hour(extrapolated): 25.83
Avg Duration: 2.32 minutes
Median Duration: 1 minute 4 seconds

So conclusion -- charisma has a massive effect on charm duration when charming mobs at the high end of the "viable pet level" spectrum at level 52 in this dataset. In this case, I had almost 2.5 times more breaks per hour (10 to 25) with 95 charisma vs. my normal charisma of 224. This translated into more than doubling my charm durations on average (2.32 minutes with low charisma boosted up to 5.76 minutes with 224 cha). Even with a few caveats discussed below, I'd say the numbers speak for themselves. The cleric I worked with (who didn't specifically know which data set was which) pretty much figured out within three minutes when I had pulled off my charisma gear, and didn't even want to keep going as it was so clear cut. I forced him to deal with my lower charisma for another 55 minutes.
In a group situation, if you are doing your job keeping your pet charmed, keeping adds locked down with mez, and keeping your mates hasted and claritied, you probably won't be regenerating to full mana, so, though it is helpful at the beginning of a fight, a larger mana pool shouldn't be your primary goal.
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  #12  
Old 11-30-2014, 12:58 AM
MaSQue MaSQue is offline
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Very Helpful, thank you. [You must be logged in to view images. Log in or Register.]
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  #13  
Old 11-30-2014, 02:06 PM
MaSQue MaSQue is offline
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Another Question .............

So I am new with this Enchanter stuff, at 50+ what will I better off have gone in specialization? I am thinking end game here, which skill will I be better off having specialized in?
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  #14  
Old 11-30-2014, 03:18 PM
Man0warr Man0warr is offline
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Alteration
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  #15  
Old 11-30-2014, 03:27 PM
MaSQue MaSQue is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Alteration
why that over Anj for Buffing or Conj for CC?
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  #16  
Old 11-30-2014, 04:03 PM
Malrubius Malrubius is offline
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Chanters on this server are one of the least classic-like classes. In classic, int was king, and cha nice to have but hardly game-changing. Here it's all about cha. Go all cha and don't look back. And remember mana is also > int until much later levels.

I agree though that no class can start with much better than the 5/55 rings.
  #17  
Old 11-30-2014, 04:07 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by MaSQue [You must be logged in to view images. Log in or Register.]
why that over Anj for Buffing or Conj for CC?
Because like 85% of Enchanter spells are Alteration - you will save way more mana specializing that. You'll be casting spells like Tash, Stun, Charm, Clarity, Slow, Haste, etc way more than CC spells.

Quote:
I agree though that no class can start with much better than the 5/55 rings.
Yep - items with HP on them are some of the highest priced in the game (BCG, Hiero Cloak, etc) and it's a very rare stat at this point of Everquest timeline.

55hp rings are super cheap in that regard.
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  #18  
Old 11-30-2014, 06:08 PM
NegaStoat NegaStoat is offline
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A big thanks to A1551, the unnamed cleric, and vermicelli for the above post about charisma affecting charm. I recently rolled an enchanter to toy with the class, and when I was trying out charm at level 14 I was really disappointed with the results. I see now that reaching the 200 cha mark as a minimum as quickly as I can will make a tremendous difference for my leveling experience enjoyment.
Last edited by NegaStoat; 11-30-2014 at 07:38 PM..
  #19  
Old 12-01-2014, 12:09 PM
Tuljin Tuljin is offline
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I have spoken with some Enchanters who have done some painstaking research with charm duration and they have said that the checks, in order of importance, are lvl to lvl, MR, and CHA a distant third.

From the sounds of it there is negligible difference between around 200 charisma and 255 charisma when talking about charm duration at high levels.

Any comments?
  #20  
Old 12-01-2014, 12:32 PM
Man0warr Man0warr is offline
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It's slightly noticeable going from 200 to 255, but getting to 200 is the biggest break point - much like the other stats it can be considered the soft cap.
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