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#11
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CHA has a huge impact on your charm duration, and if you aren't used to charming mobs by the mid-L30's, you are letting a significant portion of group Damage-Per-Second slide right off your buttocks. From a different, lovable thread some years ago:
Quote:
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[Beguiler] Vermicelli (Gnome)
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#13
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Another Question .............
So I am new with this Enchanter stuff, at 50+ what will I better off have gone in specialization? I am thinking end game here, which skill will I be better off having specialized in?
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#14
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Alteration
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#16
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Chanters on this server are one of the least classic-like classes. In classic, int was king, and cha nice to have but hardly game-changing. Here it's all about cha. Go all cha and don't look back. And remember mana is also > int until much later levels.
I agree though that no class can start with much better than the 5/55 rings. | ||
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#17
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Quote:
Quote:
55hp rings are super cheap in that regard.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||||
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#18
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A big thanks to A1551, the unnamed cleric, and vermicelli for the above post about charisma affecting charm. I recently rolled an enchanter to toy with the class, and when I was trying out charm at level 14 I was really disappointed with the results. I see now that reaching the 200 cha mark as a minimum as quickly as I can will make a tremendous difference for my leveling experience enjoyment.
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Last edited by NegaStoat; 11-30-2014 at 07:38 PM..
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#19
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I have spoken with some Enchanters who have done some painstaking research with charm duration and they have said that the checks, in order of importance, are lvl to lvl, MR, and CHA a distant third.
From the sounds of it there is negligible difference between around 200 charisma and 255 charisma when talking about charm duration at high levels. Any comments? | ||
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#20
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It's slightly noticeable going from 200 to 255, but getting to 200 is the biggest break point - much like the other stats it can be considered the soft cap.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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