Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 11-24-2014, 08:41 PM
Doil_Boil Doil_Boil is offline
Fire Giant

Doil_Boil's Avatar

Join Date: Jul 2014
Posts: 540
Default

Quote:
Originally Posted by Esheon [You must be logged in to view images. Log in or Register.]
This.

Wizard or druid for nukes and ports, and everybody can root CC. If you *must* have mez/charm/mana regen, bard. Even shaman, for slow/haste/dots/pet/sow.
Or they could, ya know, call dial-a-port for travel [You must be logged in to view images. Log in or Register.]
__________________
Doil Boil - 60 Druid
Sssoil Boil - 56 Monk
  #12  
Old 11-24-2014, 09:20 PM
toolshed toolshed is offline
Sarnak

toolshed's Avatar

Join Date: Aug 2014
Posts: 254
Default

I would rather have a more optimized group that can handle a variety of situations than a group that can travel around super quickly. You shouldn't be traveling that much anyway - going from zone to zone trying to maximize XP-gained/hour is not that efficient when compared to just grinding away at mobs.

Druid DPS is just so inefficient compared to an enc or bard. Bard or Enc charm + CC opens up soooo many more camps and zones. SoW is nice but it really isn't that necessary when compared to breaking up camps or charming a mob for incredible DPS.

If the person playing the enc/bard wants to be more active and you think he/she will be able to handle the utility and variety of playing a bard - I would go bard

If the person playing the enc/bard wants a little bit more straight forward approach, I would go Enchanter

ie - if they are going to sit there and play 1 song as a bard, they should have gone enchanter.
__________________
Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks)

Leading the charge to bring back the classic feature /guildwar
Last edited by toolshed; 11-24-2014 at 09:25 PM..
  #13  
Old 11-25-2014, 08:01 AM
Kastro Kastro is offline
Sarnak


Join Date: Aug 2010
Posts: 226
Default

Yeah add Enchanter and that group would wtf pwn most dungeon camps.... Seb, HS, Chardock, ect... yeah as far as movement... the group would have no issues finding a druid or wiz wanting to join..
  #14  
Old 11-25-2014, 08:03 AM
Kastro Kastro is offline
Sarnak


Join Date: Aug 2010
Posts: 226
Default

Even if its... wtt clarity and cleric buffs for port and sow...
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.