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#11
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![]() Quote:
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Doil Boil - 60 Druid
Sssoil Boil - 56 Monk | |||
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#12
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![]() I would rather have a more optimized group that can handle a variety of situations than a group that can travel around super quickly. You shouldn't be traveling that much anyway - going from zone to zone trying to maximize XP-gained/hour is not that efficient when compared to just grinding away at mobs.
Druid DPS is just so inefficient compared to an enc or bard. Bard or Enc charm + CC opens up soooo many more camps and zones. SoW is nice but it really isn't that necessary when compared to breaking up camps or charming a mob for incredible DPS. If the person playing the enc/bard wants to be more active and you think he/she will be able to handle the utility and variety of playing a bard - I would go bard If the person playing the enc/bard wants a little bit more straight forward approach, I would go Enchanter ie - if they are going to sit there and play 1 song as a bard, they should have gone enchanter.
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Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | ||
Last edited by toolshed; 11-24-2014 at 09:25 PM..
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#13
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![]() Yeah add Enchanter and that group would wtf pwn most dungeon camps.... Seb, HS, Chardock, ect... yeah as far as movement... the group would have no issues finding a druid or wiz wanting to join..
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#14
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![]() Even if its... wtt clarity and cleric buffs for port and sow...
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