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  #11  
Old 11-17-2014, 10:13 AM
SamwiseRed SamwiseRed is offline
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if they add dispell counters i am not sure honestly. i cant speak for nullify magic (pumice) but i dont think a single cast of cancel magic would remove a high level dot. much like a single cast of cure poison/counteract poison doesnt remove e bolt. there was a reason we had annul magic (more powerful nullify magic), hopefully red99 will see that day.
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Last edited by SamwiseRed; 11-17-2014 at 10:18 AM..
  #12  
Old 11-17-2014, 10:21 AM
Smedy Smedy is offline
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Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
Pumice should also randomly remove?
that would be glorious, i can't remember how it was on live but did nullify work exactly like pumice or did it always remove the top slots?
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  #13  
Old 11-17-2014, 10:24 AM
SamwiseRed SamwiseRed is offline
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always removed top slots but pumice is nullify. I believe a dot like winged death was too strong for pumice to cancel out with one cast. it had to be clicked/casted multiples times or you had to use annul magic. right now there is no reason for the annul magic spell to be in game that i can think of because dispell counters dont exist here.

for sure it removed top slots because on live i didnt use pumice but i always had nullify/cancel magic memmed. its a bad habit i have here too because i am always poor.

this also means some of the higher level buffs cant be pumiced away so dont think dispell counters is a complete nerf. it just brings more to dispelling other than lol pumice.
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  #14  
Old 11-17-2014, 10:52 AM
Haynar Haynar is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
if they add dispell counters i am not sure honestly. i cant speak for nullify magic (pumice) but i dont think a single cast of cancel magic would remove a high level dot. much like a single cast of cure poison/counteract poison doesnt remove e bolt. there was a reason we had annul magic (more powerful nullify magic), hopefully red99 will see that day.
Dispell counters are on beta. Winged death may not have correct counters. Will see if I can get more data to check.

And its not random. There is a pattern. There is a random variable too. Sucked to figure out, but dispell counters are not handled the same way as poison and disease counters.

H
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  #15  
Old 11-17-2014, 10:54 AM
SamwiseRed SamwiseRed is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Dispell counters are on beta. Winged death may not have correct counters. Will see if I can get more data to check.

And its not random. There is a pattern. There is a random variable too. Sucked to figure out, but dispell counters are not handled the same way as poison and disease counters.

H
interesting, does it remove the weakest buffs/dots first? gonna mess around on beta later to see.
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  #16  
Old 11-17-2014, 11:05 AM
Haynar Haynar is offline
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It starts at top slot and tries to remove first buff first. But if its too strong, it goes to next one.

Even a weak buff has a random chance, like 10% chance to be stronger. Thats where random component comes in.

Was a bear to figure out. Was testing with cancel magic, and using a weak buff, it would get it in one cast most of the time. But about 1 in 10, it would take more casts. But how many more was also random. Its pretty cool how it works.

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  #17  
Old 11-17-2014, 11:07 AM
Kergan Kergan is offline
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Is there like a list of what buffs are strong somewhere? Does it go off of level of the spell?
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  #18  
Old 11-17-2014, 11:09 AM
Eslade Eslade is offline
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Hoping cleric buffs are a bitch to remove.
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  #19  
Old 11-17-2014, 11:16 AM
Nirgon Nirgon is offline
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O yis
  #20  
Old 11-17-2014, 11:29 AM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Is there like a list of what buffs are strong somewhere? Does it go off of level of the spell?
i think lucy has the spell counters as one of the data cells. gotta run tho so cant look up.
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