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  #11  
Old 09-12-2010, 10:56 PM
YendorLootmonkey YendorLootmonkey is offline
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You're assuming everything matches up proportionally. Chances are the origin zone's zone lines just map to the opposing zone-line of the destination zone, and no design thought was given to having the zones actually physically connect and fit with each other (since there would be no need), which would be far more difficult.
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  #12  
Old 11-29-2010, 09:54 PM
Estu Estu is offline
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Resurrecting an old thread - I was googling Norrath maps for someone in IRC and came across this gem. This is pretty much exactly what I was looking for, except that it's somewhat less detailed than I'd like. Enjoy!
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  #13  
Old 11-29-2010, 11:46 PM
Ravhin Ravhin is offline
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Very cool - I've added it to my "world map/zone connection map" collection on the wiki:

http://moestaverne.com/p1999wiki/ind...nnection_World

There are some others there you'll be interested in.
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  #14  
Old 11-30-2010, 12:30 AM
Estu Estu is offline
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Can I just ask, WHY IS OCEAN OF TEARS BACKWARDS???

You go east to get to Antonica and west to get to Butcherblock. What the fuck?
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Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
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  #15  
Old 11-30-2010, 01:07 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
WHY IS OCEAN OF TEARS BACKWARDS???
To make you cry?
(doucwatididther?)
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  #16  
Old 11-30-2010, 09:34 AM
quellren quellren is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Can I just ask, WHY IS OCEAN OF TEARS BACKWARDS???

You go east to get to Antonica and west to get to Butcherblock. What the fuck?
That's the way it was on live.
I'm not sure there was ever an explanation for this other than "Oops, well gotta leave it now"
It remained backwards until whenever it was that they revamped OOT.
It was long after I quit playing so I don't know.

It's been fixed on P99.
  #17  
Old 11-30-2010, 10:43 AM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
You're assuming everything matches up proportionally. Chances are the origin zone's zone lines just map to the opposing zone-line of the destination zone, and no design thought was given to having the zones actually physically connect and fit with each other (since there would be no need), which would be far more difficult.
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