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  #11  
Old 10-17-2014, 09:42 AM
Whirled Whirled is offline
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Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
The server is flooded with everything at this point, roll what you wanna roll!
Need more beast lords or berserkers
  #12  
Old 10-17-2014, 10:05 AM
Korben Korben is offline
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I will say that Necromancer has a ton of use in a group, as others have said.

When I used to main necro, I would usually be main puller especially in places like KC. Also would have a charmed hasted pet at all times or at least as much as possible. Mob would get to camp, I'd root in place, send pet, off to pull next mob.

Pulling with low level life tap was great, could pull half or more of captain(with social aggro) from on top of LCY. Lich kept mana flowing and with regen you were golden, and if not, just high level life tap or the hot lt.

In camp against CH/caster mobs, screaming terror is an interrupt so you don't even have to use fear. Cool down roughly 6 to 8 seconds from what I remember.

Many other group focused abilities like nearly free HoT to others and you can dispel the debuff off yourself to take minimal damage
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Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #13  
Old 10-17-2014, 10:21 AM
Raev Raev is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
This is pretty inaccurate. Different raids require different things. Shadowknights pull in VP all the time, clerics are a really important CC class on CT, necromancers/wizards often CC other peoples' trains on Nagafen/Vox, etc.
Would you be happier if I amended my statement to "most of the time" ? Your examples stand out precisely because they are not the usual case (well, except for SKs pulling VP).
  #14  
Old 10-18-2014, 12:44 PM
webrunner5 webrunner5 is offline
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What hardly ever gets brought up in these type of threads is what is your playing style??

If say you are a women that has little kids no way you should really be the main healer, ergo, Cleric in a group. Nor be the main Tank. You have to be there most of the time to play those classes. It is hard enough on here to get groups and it does not take a lot for them to break up either. Having someone afk half the time in a group pretty much sucks to most people in it. I know it does for me. Everyone has to be afk a few times, doorbell, phone, kids fighting, etc. but. So think more on the lines of a class that can do both. Solo and group.

Some classes take a hell of a lot of skill and knowledge of zones to play. So if a person is brand new to this game, it might be better to play say a Mage and watch and learn how a harder class is played in groups to make one of them. Having group members die left and right is not a lot of fun and you also get a bad rep doing it.

But the only real way to learn a class is to just go out and do it. I NEVER could twist worth a crap so I never played a Bard very much till live came out with Melody. And Melody will never be in this game.

But there is a reason people have alts or play classes that can be good at solo and grouping. I have 16 alts on here alone, so he is without sin lol.
  #15  
Old 10-18-2014, 02:41 PM
Amra65 Amra65 is offline
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Loving these threads on char creation! Sry I got nothing better to contribute =3
  #16  
Old 10-22-2014, 10:45 PM
fishingme fishingme is offline
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- regrettably, server is flooded with all these classes. I will order my suggestion as most fun though. grouping 55+ as a bard is iffy, chanter is a solid class, shaman is great, not really recommended due to torpor being 100k right now, and buffing along with canni dancing can get old over the course of 1-60 + a month or so after 60 of grouping. not many 55+ bards. Lots of chanters, lots. which can be fun, but if you want to master a more rare class, it wont be this.

1)Bard
2)Enchanter
3)Shaman
  #17  
Old 10-23-2014, 10:37 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Necros can be a fantastic group class: charm for insane damage, extremely efficient heals, snare (and a bit of fear for casters here and there), decent CC with root/screaming terror, FD splits, and so on. The problem is most groups will want a monk to split, an enchanter to CC, and a cleric to heal, so necromancers end up either soloing in HS North/West or doing a ghetto mage impersonation in groups, which only reinforces their reputation as being mediocre.
I think a Necro is the best solo class in the game for fun. I know a Enchanter is probably the best at getting great loot, but once you get J Boots on a Necro they have every trick in the book in this game other than being able to port. There is pretty much nothing they can't do with all the spells they get. But as has been stated they are a lot more of a solo class than grouper. At high levels a Necro is scary what they can do even grouped.

At lower levels I have amazed a lot of people as being the ONLY healer in the group. And they made no effort to find one. A well played Necro like a well played Bard is a thing of beauty.
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