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  #1  
Old 10-07-2014, 01:20 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
nizzar is back

confirmed
Yeah I know right? Some dude is copying his guild strats like binding in Erudin and even went off the deep end and started using his forum avatar. Crazy stalker shit ya know?

Don't worry it isn't him though.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #2  
Old 10-07-2014, 01:41 PM
Andis Andis is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Yeah I know right? Some dude is copying his guild strats like binding in Erudin and even went off the deep end and started using his forum avatar. Crazy stalker shit ya know?

Don't worry it isn't him though.
nah dude

just nahhhhhhhh
  #3  
Old 10-07-2014, 05:13 PM
Rustlemania Rustlemania is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
nizzar is back

confirmed
You must be the dumbest person on these forums. Your posts are so bad people generally ignore you. What's it like being the birch of the server. Do you even have an aon yet?
  #4  
Old 10-07-2014, 05:27 PM
Genedin Genedin is offline
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Originally Posted by Rustlemania [You must be logged in to view images. Log in or Register.]
You must be the dumbest person on these forums. Your posts are so bad people generally ignore you. What's it like being the birch of the server. Do you even have an aon yet?

Andis Confirmed Birch Status
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  #5  
Old 10-07-2014, 01:09 PM
Tradesonred Tradesonred is offline
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lol suddenly opposition can farm those and its a problem

My money is on variance threads re-appearing soon
  #6  
Old 10-07-2014, 01:13 PM
Nirgon Nirgon is offline
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Looking for non classic changes

Meanwhile

Resists

Melee special attack range within a zip code
  #7  
Old 10-07-2014, 01:52 PM
Gongshow Gongshow is offline
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I've wanted nameplates for AON's for as long as this server existed - still do.

It has nothing to do with what side I am on or even if I'm currently active - it has everything to do with taking melee/stick/joust skill out of the game and out of mass PVP. One could argue that it promotes mass dispelling and using other methods to track targets, and it does - and people use these methods currently. In the end, however, I feel it is way more beneficial to just add the nameplates so that the fast paced fighting/assisting/target calling/etc. can remain the dominant quality of PVP. If you don't have a target key for every target on the opposition, mass PVP can turn into stopping for a second to type /target XXX, then waiting for dispells or some visual cue spam. It's pretty lame actually, just like classic golem wands, gate pots, TStaffs, etc.

There have been enough changes to server where the "it's not classic" argument really doesn't hold up. Sometimes changes are needed for the betterment of the server regardless of if they screw up the nostalgia for the 7 masochists that actually enjoy the design flaws of classic EQ.
  #8  
Old 10-07-2014, 01:56 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
I've wanted nameplates for AON's for as long as this server existed - still do.

It has nothing to do with what side I am on or even if I'm currently active - it has everything to do with taking melee/stick/joust skill out of the game and out of mass PVP. One could argue that it promotes mass dispelling and using other methods to track targets, and it does - and people use these methods currently. In the end, however, I feel it is way more beneficial to just add the nameplates so that the fast paced fighting/assisting/target calling/etc. can remain the dominant quality of PVP. If you don't have a target key for every target on the opposition, mass PVP can turn into stopping for a second to type /target XXX, then waiting for dispells or some visual cue spam. It's pretty lame actually, just like classic golem wands, gate pots, TStaffs, etc.

There have been enough changes to server where the "it's not classic" argument really doesn't hold up. Sometimes changes are needed for the betterment of the server regardless of if they screw up the nostalgia for the 7 masochists that actually enjoy the design flaws of classic EQ.
Yea my comment wasnt directed at holo but Azrael's selective indignation
  #9  
Old 10-07-2014, 01:56 PM
Mac Drettj Mac Drettj is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
I've wanted nameplates for AON's for as long as this server existed - still do.

It has nothing to do with what side I am on or even if I'm currently active - it has everything to do with taking melee/stick/joust skill out of the game and out of mass PVP. One could argue that it promotes mass dispelling and using other methods to track targets, and it does - and people use these methods currently. In the end, however, I feel it is way more beneficial to just add the nameplates so that the fast paced fighting/assisting/target calling/etc. can remain the dominant quality of PVP. If you don't have a target key for every target on the opposition, mass PVP can turn into stopping for a second to type /target XXX, then waiting for dispells or some visual cue spam. It's pretty lame actually, just like classic golem wands, gate pots, TStaffs, etc.

There have been enough changes to server where the "it's not classic" argument really doesn't hold up. Sometimes changes are needed for the betterment of the server regardless of if they screw up the nostalgia for the 7 masochists that actually enjoy the design flaws of classic EQ.
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  #10  
Old 10-07-2014, 02:37 PM
Stasis01 Stasis01 is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
I've wanted nameplates for AON's for as long as this server existed - still do.

It has nothing to do with what side I am on or even if I'm currently active - it has everything to do with taking melee/stick/joust skill out of the game and out of mass PVP. One could argue that it promotes mass dispelling and using other methods to track targets, and it does - and people use these methods currently. In the end, however, I feel it is way more beneficial to just add the nameplates so that the fast paced fighting/assisting/target calling/etc. can remain the dominant quality of PVP. If you don't have a target key for every target on the opposition, mass PVP can turn into stopping for a second to type /target XXX, then waiting for dispells or some visual cue spam. It's pretty lame actually, just like classic golem wands, gate pots, TStaffs, etc.

There have been enough changes to server where the "it's not classic" argument really doesn't hold up. Sometimes changes are needed for the betterment of the server regardless of if they screw up the nostalgia for the 7 masochists that actually enjoy the design flaws of classic EQ.
PRAS - my thoughts exactly.

I used an AON at the KC fight and was basically invulnerable till I caught a one hit proc.

It's way too powerful when so many people have them, which will only get worse.
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