![]() |
|
|
|
#1
|
||||
|
Quote:
Don't worry it isn't him though. | |||
|
|
||||
|
#2
|
||||
|
Quote:
just nahhhhhhhh | |||
|
|
||||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
||||
|
Quote:
Andis Confirmed Birch Status [You must be logged in to view images. Log in or Register.] | |||
|
|
||||
|
#5
|
|||
|
lol suddenly opposition can farm those and its a problem
My money is on variance threads re-appearing soon | ||
|
|
|||
|
#6
|
|||
|
Looking for non classic changes
Meanwhile Resists Melee special attack range within a zip code | ||
|
|
|||
|
#7
|
|||
|
I've wanted nameplates for AON's for as long as this server existed - still do.
It has nothing to do with what side I am on or even if I'm currently active - it has everything to do with taking melee/stick/joust skill out of the game and out of mass PVP. One could argue that it promotes mass dispelling and using other methods to track targets, and it does - and people use these methods currently. In the end, however, I feel it is way more beneficial to just add the nameplates so that the fast paced fighting/assisting/target calling/etc. can remain the dominant quality of PVP. If you don't have a target key for every target on the opposition, mass PVP can turn into stopping for a second to type /target XXX, then waiting for dispells or some visual cue spam. It's pretty lame actually, just like classic golem wands, gate pots, TStaffs, etc. There have been enough changes to server where the "it's not classic" argument really doesn't hold up. Sometimes changes are needed for the betterment of the server regardless of if they screw up the nostalgia for the 7 masochists that actually enjoy the design flaws of classic EQ. | ||
|
|
|||
|
#8
|
||||
|
Quote:
| |||
|
|
||||
|
#9
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
||||
|
Quote:
I used an AON at the KC fight and was basically invulnerable till I caught a one hit proc. It's way too powerful when so many people have them, which will only get worse. | |||
|
|
||||
![]() |
|
|