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  #1  
Old 09-28-2014, 06:16 AM
Slumgum Slumgum is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I approve on account of classic.

I disapprove on account of EQ PvP not having any semblance of balance.
There is no reward for killing, you don't need balance. Travel in groups. Use invisibility. Type / + enter frequently. Guild wars are completely optional. If you don't like it don't participate.
  #2  
Old 09-30-2014, 12:18 AM
toolshed toolshed is offline
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Quote:
Originally Posted by Slumgum [You must be logged in to view images. Log in or Register.]
There is no reward for killing, you don't need balance. Travel in groups. Use invisibility. Type / + enter frequently. Guild wars are completely optional. If you don't like it don't participate.
I think this highlights that it really is giving guilds the freedom to make their own event and their own fun. It would be fun to watch guilds fight in mass pvp, and it would be also fun to participate.
  #3  
Old 09-30-2014, 03:18 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by toolshed [You must be logged in to view images. Log in or Register.]
I think this highlights that it really is giving guilds the freedom to make their own event and their own fun. It would be fun to watch guilds fight in mass pvp, and it would be also fun to participate.
Until at 255 fire resist a wizard lands a full Sunstrike and kills most casters in a single cast. Or until someone used throwing boulders or shurikens of eternity with our broken throwing damage calculations.

Super balanced.

PvP was never balanced in EQ. It would be even worse here since there is no PvP code that would manage Melee hits to a reasonable level and balance resists.

Guilds are free to do this as BDA showed by turning in your books. I'm really surprised how few Class C people did it since they seem to unanimously hate chest. What better time to go hunt him down than when you know he is red?

The mechanic to provide the freedom to do this already exists in game. A guild-wide forcing of this doesn't allow random noob members to sit out of an unbalanced aspect of the game they have no desire to partake in. They'd be forced to partake, or leave the guild.
  #4  
Old 09-30-2014, 03:55 PM
toolshed toolshed is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Until at 255 fire resist a wizard lands a full Sunstrike and kills most casters in a single cast. Or until someone used throwing boulders or shurikens of eternity with our broken throwing damage calculations.

Super balanced.

PvP was never balanced in EQ. It would be even worse here since there is no PvP code that would manage Melee hits to a reasonable level and balance resists.

Guilds are free to do this as BDA showed by turning in your books. I'm really surprised how few Class C people did it since they seem to unanimously hate chest. What better time to go hunt him down than when you know he is red?

The mechanic to provide the freedom to do this already exists in game. A guild-wide forcing of this doesn't allow random noob members to sit out of an unbalanced aspect of the game they have no desire to partake in. They'd be forced to partake, or leave the guild.
and then they kill your newbie player....but the entire guild will come to do the corpse run.

The book turn-in is not the same, in my opinion. A lot of people don't even know the quest exists and you can see that a lot of people don't know about it because of the exact situation that you described.

Im the leader of a newbie guild and it would be really fun to have pvp against another newbie guild. This isn't just for tunnelquesting lvl 60 guilds. And to ask my players to not be buffed or group with people that are blue for a week(because we turned in our books) is pretty ridiculous.

The balance is..... well it's not perfect, but I played on a pvp server on live and you get through it. Part of the fun is the imbalance - it causes you to form up a group for PvP
  #5  
Old 10-01-2014, 04:47 PM
Nubben Nubben is offline
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My guild Silens Dauthus on Mithaniel Marr did a /guildwar at one point. If I remember right, the /guildwar command also had parameters that would set the duration in days, at which time it would automatically end.

Silens Dauthus was an all rogue guild, and the guild we "warred" with was a druid/ranger guild. I think only a few small pvp battles actually happened the guildwar, as our guild was mostly centralized in the Butcherblock area at the time, and they were all in/near Misty Thicket so it was pretty much pointless. I know that I only saw one or two members of the other guild during the "war." This was either pre-Kunark or shortly after the release, definitely pre-Velious though.

Some friends of mine participated in a player ran event on another server (I think Tarew Marr) that was based on a guild war. Two guilds were created specifically for the event, with names like "Army of the East" and "Army of the West" or something similar. Players were allowed to level up to 10, and the people running the event gave players spell money and some leather/banded armor and stuff. Everyone from both guilds then went to Tox forest and the guilds went to "war."

I wasn't there for the event, but it sounded like a cool idea and my one friend made out with some pretty cool items from participating, enough so that he switched to that server permanently and eventually was able to trade his way up to some top end items like AoN and Fungi despite never making it past level 35 or so.
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  #6  
Old 10-01-2014, 05:10 PM
toolshed toolshed is offline
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Quote:
Originally Posted by Nubben [You must be logged in to view images. Log in or Register.]
My guild Silens Dauthus on Mithaniel Marr did a /guildwar at one point. If I remember right, the /guildwar command also had parameters that would set the duration in days, at which time it would automatically end.

Silens Dauthus was an all rogue guild, and the guild we "warred" with was a druid/ranger guild. I think only a few small pvp battles actually happened the guildwar, as our guild was mostly centralized in the Butcherblock area at the time, and they were all in/near Misty Thicket so it was pretty much pointless. I know that I only saw one or two members of the other guild during the "war." This was either pre-Kunark or shortly after the release, definitely pre-Velious though.

Some friends of mine participated in a player ran event on another server (I think Tarew Marr) that was based on a guild war. Two guilds were created specifically for the event, with names like "Army of the East" and "Army of the West" or something similar. Players were allowed to level up to 10, and the people running the event gave players spell money and some leather/banded armor and stuff. Everyone from both guilds then went to Tox forest and the guilds went to "war."

I wasn't there for the event, but it sounded like a cool idea and my one friend made out with some pretty cool items from participating, enough so that he switched to that server permanently and eventually was able to trade his way up to some top end items like AoN and Fungi despite never making it past level 35 or so.
Love this! Just goes to show all the awesome player-led events that would happen on this server with this amazing feature enabled.

I think this would be one of the easier changes to implement(not sure though obviously, I'm not a dev), and it would completely change the spectrum of events that could happen on P99
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Leading the charge to bring back the classic feature /guildwar
  #7  
Old 10-24-2014, 10:19 PM
Fysts Fysts is offline
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I think everyone in IB and Tmo should go PvP for 10 days and during this time suspend all petitions. Would certainly be fun.
  #8  
Old 10-24-2014, 10:36 PM
Nubben Nubben is offline
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Here is the Bugs forum thread

There is still some potential research still needed.

Quote:
Originally Posted by Nubben [You must be logged in to view images. Log in or Register.]
Potential research needed:
  • Level restrictions? (I don't believe there are any)
  • Looting rules? (Again, I don't believe any looting is possible similar to /duel)
  • Messages received by guild leaders when challenge is placed, challenge is accepted, challenge is declined, active guildwar is cancelled. Also, is there a guildwide message displayed when any of these events occur?
  • Do the two guild leaders need to be in the same zone when these commands are issued, or do they work worldwide?

If anyone knows the answer to these questions, or is willing to contribute, please do so! This is a fun feature of the game that has been missing for way too long now!
Also, there has not been a Dev response to this particular bug thread yet.
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Last edited by Nubben; 10-24-2014 at 10:39 PM..
  #9  
Old 09-30-2014, 12:23 AM
holsteinrx7 holsteinrx7 is offline
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i just said that class C guilds should have to be pvp using tome of discord or something.
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  #10  
Old 09-30-2014, 02:17 PM
toolshed toolshed is offline
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Quote:
Originally Posted by holsteinrx7 [You must be logged in to view images. Log in or Register.]
i just said that class C guilds should have to be pvp using tome of discord or something.
I think this is a great idea for raid guilds to blow off steam.

Guild vs guild pvp to decide who gets the spawn right now (if it is contested), and then loser gets next spawn. Something like that...I don't know the obvious details. All I know is that this would be a great addition to P99
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