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  #11  
Old 09-23-2014, 12:04 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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I stopped keeping aoe mezz on the bar for my enchanter on red, however my blue enchanter always keeps it up.

I've since started to use it more regularly but I'll swap it in for certain circumstances (breaking a full room in HS north) and usually try to just root/mezz using Gcd refresh.

Ymmv
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  #12  
Old 09-23-2014, 02:50 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by kruptcy [You must be logged in to view images. Log in or Register.]
Everyone has their own way of doing things! I would be careful citing any guides though, 99% of them are chocked full of inaccuracies.
The posted chanter guides on the wiki are pretty dam good, IMO. Don't think I would say the same about the other class guides.
There's a ton of information in them for learning how to play an enchanter.
Feel free to point out all the inaccuracies so we can all learn from you.

To each his own, I guess. If you want to never use AE Mez, that's your choice.
Go ahead and single mez that 4-pull and watch your group die when the first mob you try to mez resists...

Yumy, I am curious as to why you never AE Mez on red. If the camp has enough open space to pull to, then the only risk is mezzing the puller.
I would think there would be ways to work around that...
  #13  
Old 09-23-2014, 02:57 PM
Ahmet Ahmet is offline
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I can see myself using it again when I'm 60. AOE mezzing a huge pull in crypt at level 55 just means I'm dying right away and the group has no shot at CC.
  #14  
Old 09-23-2014, 03:23 PM
kruptcy kruptcy is offline
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Quote:
Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
The posted chanter guides on the wiki are pretty dam good, IMO. Don't think I would say the same about the other class guides.
There's a ton of information in them for learning how to play an enchanter.
Feel free to point out all the inaccuracies so we can all learn from you.
I would agree the chanter ones are the best of the bunch, sense a hint of sarcasm there at the end. Neat.

Quote:
Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
Go ahead and single mez that 4-pull and watch your group die when the first mob you try to mez resists...
Sorry to have offended you in my previous post, but this comment here is just silly.
  #15  
Old 09-23-2014, 04:42 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
The posted chanter guides on the wiki are pretty dam good, IMO. Don't think I would say the same about the other class guides.
There's a ton of information in them for learning how to play an enchanter.
Feel free to point out all the inaccuracies so we can all learn from you.

To each his own, I guess. If you want to never use AE Mez, that's your choice.
Go ahead and single mez that 4-pull and watch your group die when the first mob you try to mez resists...

Yumy, I am curious as to why you never AE Mez on red. If the camp has enough open space to pull to, then the only risk is mezzing the puller.
I would think there would be ways to work around that...
Seldom do I need to - I also spent tons of time in Paw (little room on the right) solb and guk which are pretty tight zones.

I've accidentally mezzed our cleric during a ch. Luckily the tank didn't die but still. Also, VERY FEW groups or players have any patience whatsoever. They all start to gang bang whatever they feel like in a pack of 6 mobs so I just try to cc things in the hallway leading up to it. While it bothers me that they do that, it's even more frustrating that they're running into an aoe just to do it possibly taking one of the counters. Often too, the tank is retarded and just pulls to center of the group; something that takes a severe beating to sort out.

It's pretty frustrating really. While I'm trying to manage all of this I've got a charmed, hasted pet who can easily kick my ass. Basically, you've got two aoe circles you don't really want to overlap: aoe mezz circle and aoe stun circle. Space required for both is non-zero so it puts some demands on the room.

Red opens an enormous amount of pve ability but it comes with its drawbacks.
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Last edited by Yumyums Inmahtumtums; 09-23-2014 at 04:44 PM.. Reason: More
  #16  
Old 09-23-2014, 04:46 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by kruptcy [You must be logged in to view images. Log in or Register.]
Be careful using / relying on AoE mezz too much as Ahmet says, later on in life 2 resists on an AoE mezz by very resistant mobs can be fatal to you, whereas the tank would probably be able to hang on that extra 5 seconds it takes to get them with singles. Get an item that resets your GCD and use a couple ranks of mezz in quick succession for safer results in tougher spots.
Silly is thinking you can mez 3 mobs (+ use said clicky) in 5 seconds.
Meanwhile, your tank is getting hammered by unslowed mobs...
Sounds like a lot of extra work to me.

I agree there are tough places where AE Mez is resisted too much,
but for most situations where your level is high enough vs mobs,
it's almost trivial to hold 3 or 4 mobs down with AE Mez.
And if one of them resists, then single mez it, while the others are under control
(unlike your single mez method).
  #17  
Old 09-23-2014, 05:16 PM
kruptcy kruptcy is offline
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Quote:
Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
Silly is thinking you can mez 3 mobs (+ use said clicky) in 5 seconds.
Meanwhile, your tank is getting hammered by unslowed mobs...
Sounds like a lot of extra work to me.

I agree there are tough places where AE Mez is resisted too much,
but for most situations where your level is high enough vs mobs,
it's almost trivial to hold 3 or 4 mobs down with AE Mez.
And if one of them resists, then single mez it, while the others are under control
(unlike your single mez method).
I am going to bow out of this thread, this guy has debunked my whole playing style and knows without a doubt that there is no playing style that can compete with his. Cheers and good luck with your new chanter [You must be logged in to view images. Log in or Register.]
  #18  
Old 09-24-2014, 11:01 AM
williestargell williestargell is offline
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I think the main thing the original OP should take away from this is that AE mezzes do have a place on their spell bar. But that they shouldn't be over-reliant on them at lower level because they should at least get some practice with single mezzing multiple mobs so that when they get higher level they have some skills other than to just lob out an AE mez and hope it works.
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  #19  
Old 09-24-2014, 01:56 PM
Gimp Gimp is offline
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AE Mez is the second most important spell in a chanter's lineup, only behind ToT. It was on my bar from 16-60 without fail, and I still use it religiously outside of raids.

Big pull? AE Mez, Prolly get a resist or two, then bust out a stun and try again. Watching a few old vids of Tecmos in HS gave me a good head start on both solo and group tactics when I first started in HS. I'd recommend watching them. Shows how OP an enc can be if played correctly.
  #20  
Old 09-24-2014, 02:02 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by williestargell [You must be logged in to view images. Log in or Register.]
I think the main thing the original OP should take away from this is that AE mezzes do have a place on their spell bar. But that they shouldn't be over-reliant on them at lower level because they should at least get some practice with single mezzing multiple mobs so that when they get higher level they have some skills other than to just lob out an AE mez and hope it works.
Totally agree. Any enchanter worth his snuff should know how to use both techniques
and not rely on just one.
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