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#11
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I stopped keeping aoe mezz on the bar for my enchanter on red, however my blue enchanter always keeps it up.
I've since started to use it more regularly but I'll swap it in for certain circumstances (breaking a full room in HS north) and usually try to just root/mezz using Gcd refresh. Ymmv
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#12
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There's a ton of information in them for learning how to play an enchanter. Feel free to point out all the inaccuracies so we can all learn from you. To each his own, I guess. If you want to never use AE Mez, that's your choice. Go ahead and single mez that 4-pull and watch your group die when the first mob you try to mez resists... Yumy, I am curious as to why you never AE Mez on red. If the camp has enough open space to pull to, then the only risk is mezzing the puller. I would think there would be ways to work around that... | |||
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#13
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I can see myself using it again when I'm 60. AOE mezzing a huge pull in crypt at level 55 just means I'm dying right away and the group has no shot at CC.
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#14
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#15
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I've accidentally mezzed our cleric during a ch. Luckily the tank didn't die but still. Also, VERY FEW groups or players have any patience whatsoever. They all start to gang bang whatever they feel like in a pack of 6 mobs so I just try to cc things in the hallway leading up to it. While it bothers me that they do that, it's even more frustrating that they're running into an aoe just to do it possibly taking one of the counters. Often too, the tank is retarded and just pulls to center of the group; something that takes a severe beating to sort out. It's pretty frustrating really. While I'm trying to manage all of this I've got a charmed, hasted pet who can easily kick my ass. Basically, you've got two aoe circles you don't really want to overlap: aoe mezz circle and aoe stun circle. Space required for both is non-zero so it puts some demands on the room. Red opens an enormous amount of pve ability but it comes with its drawbacks.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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Last edited by Yumyums Inmahtumtums; 09-23-2014 at 04:44 PM..
Reason: More
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#16
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Meanwhile, your tank is getting hammered by unslowed mobs... Sounds like a lot of extra work to me. I agree there are tough places where AE Mez is resisted too much, but for most situations where your level is high enough vs mobs, it's almost trivial to hold 3 or 4 mobs down with AE Mez. And if one of them resists, then single mez it, while the others are under control (unlike your single mez method). | |||
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#17
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#18
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I think the main thing the original OP should take away from this is that AE mezzes do have a place on their spell bar. But that they shouldn't be over-reliant on them at lower level because they should at least get some practice with single mezzing multiple mobs so that when they get higher level they have some skills other than to just lob out an AE mez and hope it works.
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Fingon, 60 Druid, <Taken>
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#19
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AE Mez is the second most important spell in a chanter's lineup, only behind ToT. It was on my bar from 16-60 without fail, and I still use it religiously outside of raids.
Big pull? AE Mez, Prolly get a resist or two, then bust out a stun and try again. Watching a few old vids of Tecmos in HS gave me a good head start on both solo and group tactics when I first started in HS. I'd recommend watching them. Shows how OP an enc can be if played correctly. | ||
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#20
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and not rely on just one. | |||
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