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#11
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200 pop split into 4?
naw unless 2 boxing is allowed, teams will never success, not enough players | ||
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#12
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200 pop for teams would be the hopes and dreams of existing FFA characters praying their server rules don't go bye bye when the two servers are eventually merged.
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#14
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Drakar pretty much describing the EQ2 PVP system mechanics. They made it easier with only 2 factions.
Good/Evil with a betrayal quest that makes you a 3rd exile faction - makes you KOS to both sides (including NPCs) and also other exiles. You can choose to stay exile, removing your ability to group with good/evil, visit vendors, complete quests, bank, etc. But you get to attack everyone. | ||
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#15
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This suggestion went through about 200 iterations. Is actually part of the plan, for votes. Probably will be ignored and never implemented. Also, velious?
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#16
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Quote:
It seems like a pretty cool system, the only thing you need to be wary of is making it disadvantageous enough for a raiding guild to majorly handicap them if they decide to all go "FFA/Exile" to prevent a zerg. Beneficial AOE bard songs not hitting out of group members and AOE damage spells hitting all players could be enough. Maybe remove the ability to heal non-group member as an "FFA/Exile", lots of mechanics to play with. | |||
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#17
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Quote:
Custom content , city wars Looks great if you ask me | |||
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#18
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How many zones are there versus how many concurrent players (realistically)?
first thing that should be considered with these boxes if I were to try some custom deal that was in direct competition with R99, which is an uphill battle already, I'd start by condensing the number of zones to <25 classic pve immersion would be broken in one sense, but you might actually see other players that way (which in itself is a classic thing that has been missing from virtually every red box)
__________________
Aegon <Flowers of Happiness>
LeBron cheeto dust toss before every pvp encounter. | ||
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#19
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Would never be a large enough player base to support this. The very best your looking at on a team server is an initial population of 200-300 ( super over estimated) and a settled population of around 200 max. Split by 3 teams and add FFA and u've got either a 1 sided shit show or just no not enough around to fight
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#20
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Quote:
Second even if we hit 800 on red with Velious and have population to spare for teams, how lame would it be to finally have interesting population levels after 3 long years of winter, leading to possible non-toxic guilds and a change of status quo for red, only to have it split and gimped with a new server that probably wont last because of how attention intensive a Teams server is compared to a FFA server, if you want to make sure the population balance doesnt lead to an OP side and people quitting on other sides. | |||
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