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  #11  
Old 09-04-2014, 05:11 PM
williestargell williestargell is offline
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Getting to/from the dungeon and evacing out of trouble can save you a ton of time when you're not killing mobs. So even if their dps isn't stellar it is relatively ok, you kill for a longer period and get more mobs. Avoiding CR by having backup heals, backup cc, burst dps to kill mobs when too many are in camp, and evac is pretty cool.

Necros can fill alot of those same duties but there's no travel bonus to a necro and a large part of their emergency services only kick in after the group is dead.
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  #12  
Old 09-04-2014, 05:46 PM
Potus Potus is offline
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Quote:
Originally Posted by toolshed [You must be logged in to view images. Log in or Register.]
By mezz you mean Screaming Terror right?

If all you were spending your mana on was ST and heals - you would be full mana the entire time. Why not spend the extra mana you have on your healer to decrease the length of med breaks? In a grouping situation I do not see the value of the necro spending their mana on DPS since in most full group situations the mobs are dying so quickly (DoTs are out of the question, so you would only be using mana inefficient nukes).

I played a bard and enchanter on live and can say that the necro role is as useful or more useful than either in a group. It's a lot like playing a bard - you can be as lazy or as active as you want to be. It's awesome juggling the hat of OT healer, charm for CC, DPS, and mana-giver.
Charm + Bond of Death line + Heals + Mez + Snares will have you almost OOM the entire time. You'll barely be sitting, it's very casting time intensive. So no, there's no way you'll be FM and definitely not have enough money to waste on super inefficient mana dumps.

What is the healer doing the entire time if they need my mana? There's the lazy player.
  #13  
Old 09-05-2014, 09:18 AM
williestargell williestargell is offline
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Quote:
If all you were spending your mana on was ST and heals - you would be full mana the entire time. Why not spend the extra mana you have on your healer to decrease the length of med breaks? In a grouping situation I do not see the value of the necro spending their mana on DPS since in most full group situations the mobs are dying so quickly (DoTs are out of the question, so you would only be using mana inefficient nukes).
Sedulous Subversion gives 150 mana to the cleric at a cost of 400. You'd have to do that 3 times to add up to 1 CH.

Shadow Bond costs all of 10 mana to heal the tank for 600. Do that 2-3 times and then Vexing Mordina to heal yourself. You've used alot less mana, Healed the tank for almost as much, done DPS, gotten all the hp back that you transferred and have more mana than if you'd twitched. It is vastly more efficient to use the mana yourself. You talk about inefficient nukes, and then turn around and do the most mana in-efficient thing in the game by transferring your mana to someone else.

In other words as has been said above - never twitch in groups. The only time you should ever twitch in a group is to hit the druid or wizard so that they have enough mana to evac. Save your twitches for raids.
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  #14  
Old 09-05-2014, 09:38 AM
kruptcy kruptcy is offline
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Quote:
Originally Posted by williestargell [You must be logged in to view images. Log in or Register.]
Shadow Bond costs all of 10 mana to heal the tank for 600. Do that 2-3 times and then Vexing Mordina to heal yourself. You've used alot less mana, Healed the tank for almost as much
And it only took over a minute to heal almost as much as a 10 second cheal... or 19 second cheal if we are going to count the time it takes to twitch 3 times before the cleric starts casting.
  #15  
Old 09-05-2014, 12:04 PM
pharmakos pharmakos is offline
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in a group setting with a decent tank the cleric doesn't cast cheal once a minute anyway, soooo
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  #16  
Old 09-05-2014, 04:11 PM
lecompte lecompte is offline
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THISSSSSSSSSSSSSS is what I'm always saying:

Quote:
Originally Posted by Tuljin [You must be logged in to view images. Log in or Register.]
When you really play with good players on odd classes you really find out what they are capable of. A lot of fun of EQ is not easily plowing through mobs with a min/max group but playing with odd class combinations in challenging dungeons and kicking ass.
Last really fun adventure I had was me and Spitulski doing The Hole together. Shaman/Ranger. Was a blast, we went in deep, helped some random group kill an epic mob (ranger kill steal by the way -- yes, I'm that cool).

Tuljin. Ranger/Cleric/Shaman/Warrior/Enchanter/Necromancer LF mega fun times >>> Hit me up.
Last edited by lecompte; 09-05-2014 at 04:15 PM..
  #17  
Old 09-06-2014, 12:37 AM
Oleris Oleris is offline
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necro shines at level 60. I can heal for 500 points over 4 ticks and dispel the debuff so it only does 125 damage for me.... for a total of 30 mana. Keeping that spell on a tank can outheal almost any slowed mob in the game. That with pet DPS, mez, root and fast mana regen can help alot.
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  #18  
Old 09-06-2014, 09:33 AM
Ando Ando is offline
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Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
necro shines at level 60. I can heal for 500 points over 4 ticks and dispel the debuff so it only does 125 damage for me.... for a total of 30 mana. Keeping that spell on a tank can outheal almost any slowed mob in the game. That with pet DPS, mez, root and fast mana regen can help alot.
I recently hit 54 on my Necro and finally ended up duoing with a 55 Pally the other night. Had my Rogue pet DPS and just shadowbond healed the Pally. It was crazy powerful. We were both constantly 70%+ mana and just mowing through dark blue mobs.
  #19  
Old 09-07-2014, 11:37 PM
Potus Potus is offline
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You think Necro heal is powerful here, on Live you could stack all your heals. I used to mainheal/mez in Seb groups.
  #20  
Old 09-08-2014, 06:47 AM
Teppler Teppler is offline
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Quote:
Originally Posted by Arterian [You must be logged in to view images. Log in or Register.]
Both are average to below average. Eq is a game where there truly are classes that are better than others.
Nope. Necro is one of the strongest grouping classes.

Heals.
Best group DD caster.
With a pet can out dps Monks.
Snare.
Mezz.

Twitch is an inefficient waste unless a chanter/cleric/shaman is really under stress. Druid is a below average group mate though.
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