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#11
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1) Wizards are a boring class and have a lot of weaknesses; don't roll one IMO unless you're sure you want to play one. For a beginner I'd definitely go magician over wizard.
2) Don't get DEX, that was a joke/troll comment. Really, beyond INT, the other stats won't make much of a difference for a mage. 3) STR increases carrying capacity, yes, but as a mage you can summon bags which have 100% weight reduction, so it's kind of a non-issue.
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
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#12
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#13
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Also are there any guilds going on? and end game Raids? just curious.
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#14
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Quote:
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||||
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Last edited by Estu; 08-25-2014 at 10:17 PM..
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#15
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Max out STA if you're going to roll mage and put the rest into INT - HP is way more important than mana
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#16
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#17
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http://wiki.project1999.com/Statisti...rity_.28DEX.29 "DEX: how quickly you learn weapon skills; how often weapon will proc; how quickly you learn rogue skills; how hard you hit with bows" k... http://wiki.project1999.com/Magician...ing_Statistics It is very easy to assign yourself the wrong statistics and regret it for the rest of you characters career. Magicians are primarily about mana, and our suggested allocation of bonus points reflects this: For Dark Elves add 25 Intelligence and 5 Strength. For Erudites add 25 Intelligence and 5 Strength. For Gnomes add 25 Intelligence and 5 Strength. For High Elves add 25 Intelligence and 5 Strength. For Humans add 25 Intelligence and 5 Strength. Also to mention, if you plan to craft, int is a good stat to have. You can also factor in gear, often str being more expensive/desirable for many classes, so a good allocation of remaining stats imo.
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#18
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http://wiki.project1999.com/Stats#Primary_Stats
The general recommendation is to get AGI to 75 then focus on your preferred attribute. STR is really nice for carrying more stuff, but you can eventually get some weight reduction bags. Every point you don't feel like is needed elsewhere should be put into INT as a magician or wizard. If you're thinking of doing STA, know this: http://wiki.project1999.com/Game_Mec...nt_Calculation
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Smilo Tinyhouse :: Level 31 Halfling Druid (main atm)
Ethyn Stormlight, Knight of Thunder :: Level 21 Human Paladin | ||
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Last edited by Stormlight; 08-26-2014 at 03:53 PM..
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#19
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To point an Erudite caster to 75 agi is a waste of points, there's a ton of agi on caster gear.
Having a large mana pool isn't very important for a Mage, the HP are way more important. Every single wiz on the server rides incredibly high over the INT softcap and those 25 INT points end up mostly wasted. 25 INT when youre over the softcap is barely 150 mana, which isnt even a full nuke. Sitting to catch med ticks will make up that lost mana easily. People pay hundreds of thousands of plat for a Boneclasped Girdle to get 75 extra HP. 25 STA becomes 60Hp at lvl 60. People keep saying "oh its not that much" but it really is significant. HP really is the stat at the highest premium, and it keeps you alive. Each piece of +HP gear and a nice STA bonus at roll results in hundreds of extra HP at lvl 60. Those who say its not worth it to wear HP and STA gear lose hundreds of HP only for a couple hundred more mana, which is barely a full nuke, and only two or three Fetters. It really doesn't make much sense. The int caster point allocation suggestions on the wiki aren't that great. | ||
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Last edited by Tuljin; 08-26-2014 at 04:19 PM..
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#20
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Thanks all, very helpful.. now if only I could get this stupid came to run properly. It has soooo many glitches and keeps crashing and Im sick of it. It's literally unplayable.
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