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#1
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I was in a very early beta of Vanguard, and played at launch. People have cited bugs for its failure, but I don't think that was the main reason. They launched with too many servers. The world was HUGE (a good thing) and travel was not instant (a good thing) but because the population of the servers was so sparse, you would often have to travel for a half hour just to get with a group.
The crafting system was one of the best I ever played, but it was too slow. IMO, proper balance of a crafting system is such that a new player can do at least ONE craft, and be able to equip their character with that gear without spending MORE time crafting than adventuring. I always hated how some games were designed as if crafting was an afterthought, or only useful for twinking your alts after rushing to max level. The offensive and defensive target thing was innovative and cool. It made tanking more interesting than many games (including EQ). | ||
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#2
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#3
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Played for most of the 7 years it was around. Had a mountain of potential, but SOE ended using it as a developer probation tool. Never had the same team for more than 6 months at a time. It actually started out pretty much on par with vanilla WoW as far as difficulty leveling. Of course SOE tried appealing to the masses that weren't ever going to be there in the first place, and by the last 2 years of the game you could get max level in under a week if you really tried. Had the best crafting in any game by far. Had Diplomacy, which was basically a card game against NPC's, which was one of the most innovative game designs I think I have ever seen myself. All and all, it could have been a great game, but SOE did what they do. Now its gone. Oh well.
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#4
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I made my close friends buy advanced copies of vanguard. Years later, they still won't return my calls
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#5
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my highest char was bard, loved how they did song composition . that game did so many things right
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#6
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Pretty sure I played on Targonor. Game was amazing and had the potential to be the best MMO ever. But I quit after a couple months due the issues. Like, the game was pretty great at first. It had a lot of technical issues, of course. But it got really bad when they tried changing things. Clerics were balanced around most of their abilities being broken, then they fixed all those abilities and didn't adjust them accordingly and they became the best tanks, healers, and dps in the game. It was the best bad MMO ever.
The quests and general design blew me away. Even the level 5 introductory quests made you feel like a hero. | ||
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#7
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Had a lot going for it, but they failed their launch so it never took. Had no idea they were shutting it down, sad to see but oh well.
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#8
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Still got it right with eq 1. | |||
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#9
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That's one of the things that was amazing about the game, I did a lot in the couple months that I played and still probably only saw less than 10% of the world. Towards the end when my room mates started getting sick of Vanguard's shit I would just explore randomly and I came across all kinds of crazy shit hidden away. Imagine if the Feerrott was a thick jungle about 15 times larger than EQ's version and CT was hidden away in the corner without zonelines, some people would travel through the area and still never know it was there. And that would just be like 1% of the world.
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#10
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Quote:
Coadex 55paladin Notezart 55 bard Sorcinum 55 sorcerer And about 12 more chars [You must be logged in to view images. Log in or Register.] U playin on the 31st? | |||
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