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#1
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If there is some evidence suggesting that was how it was sure. But would need evidence. Otherwise just arbitrarily changing stuff cause harder won't make this server too classic.
I've read through some Ramp posts on EQClerics from 2001. They are a mess. People claiming 5 are ramp, claiming dying doesn't clear you from ramp list, claiming DA removes you. Lots of crap. Very hard to get a consensus on early ramp mechanics. Though perhaps it was just all perception and ramp never really changed too. Pretty sure these forums have lots of quotes pulled from the era about ramp though.
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#2
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yeah i didnt say anything about it being classic. Just saying it would be more fun if it was harder.
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#3
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Quote:
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#4
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Quote:
mobs with higher resists usually have lower hp. mobs u can slow hit harder and have more hp. If you want people to need 70+ people to do a raid that took 40 people in classic, all you have to do is increase the damage and the hp so u need more clerics, more tanks and more dps. | |||
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#5
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Ramp seemed to easily set when we tested and appears to be working as intended.
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Ksah <Empire>
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#6
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ive been on velious beta the past few days but I'm going to test some raiding here soon, ill make sure its not too easy
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#7
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These two mobs seemed about right tonight when we killed both.
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First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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#8
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I believe Alunova said Vindi was having HP and AC cut. Was this patched yet?
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Ksah <Empire>
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#9
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These fights both seemed about right, though Tormax seemed a little rougher than I remember. He was hitting very fast. Back in the day we'd use the same ch timing on Tormax as we did on Vindi. Here that won't fly as his damage output is something like 30-50% higher.
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#10
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Quote:
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