
07-25-2014, 09:39 PM
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Planar Protector
Join Date: May 2014
Location: Rustlemania
Posts: 1,058
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Quote:
Originally Posted by easy_lee
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Long Story Short: As long as raid mobs spawn slowly enough for one guild to realistically claim them all, that’s exactly what’s going to happen. Monopolies are a natural, guaranteed occurrence in any system where resources are scarce and monopoly is possible. Even if another guild usurped Nihilum, they would just become the new Nihilum. And there is no reason why they should not resort to griefing in order to reduce the server population and ensure their own monopoly.
The best way to give the majority of the server a chance at BIS pixels is to make raid targets respawn quickly enough that a single guild cannot possibly claim them all. Under this system, there would be widespread Raid-to-Raid PvP fights over targets, since the largest force can’t be everywhere at once. It would simultaneously help new players, encourage PvP, promote a more balanced PvP environment, discourage RMT, and increase the server population.
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Quote:
Originally Posted by heartbrand
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Not that it matters, but the reasons I "supported" variance at the time no longer apply. The server pop was half, Nihilum was raiding with fewer numbers, sim repops didn't exist, and Nihilum members were threatening to quit over it.
It was a way to grief Nihilum into quitting / giving up, and thus strengthen my own guild.
Aka it was a selfish argument not based on lasting server health, but based on momentary gain for my own guild.
I was also building my guild to be a poopsocking pve guild who could stand to benefit / exploit variance as opposed to a small crew of pvpers who would get wrecked by variance's requirement that you zerg [see: blue]. Thanks!
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The only honest post by someone who was pro-variance that ever existed on this forum
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