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Old 07-19-2014, 09:04 AM
Vyal Vyal is offline
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I played UO since it came out and only stopped playing maybe a year ago, after my Luna houses on Atlantic got burned down so I played Siege for years and years only to give it up finally and just let all my houses fall on every shard.
The game is amazing....
You don't know what pvp is unless you played UO - UO invented mmo pvp =)
& yes there is real freedom no you can't exploit things - well ya can but they do ban people.
For instance if you want to raid something you just go raid it there is not any server rotations or wait lists to kill something lol, but then you need a force to stop the people that are coming to raid you while your raiding and then following the raid force coming to kill you is a raid force coming to kill them =P I think in the photo above I was about to go raid someone.
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Then the people who got me got taken out by another group of people then we went back and killed them before they got the champ down and rez killed in the star room.

Those free shards are pretty much trash I do not suggest playing. If you want to play UO then pay the 9 bucks a month and go play it for real.
  #2  
Old 07-18-2014, 07:49 PM
Daywolf Daywolf is offline
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Yeah, played both from around launch for about six years on live servers. Both petered out by their changes. Both I went to EMU's by that time somewhat simulating the pre-changes rules. Only UO emu I haven't played on for the past couple years now.

They stacked up by being very different mmo's compared to each other. I would say UO devs were overly concerned about EQ population counts and started moving into a EQ style development path, becoming more gear dependent... which imo destroyed UO. UO was really nice when it was more skill dependent, with the more rare weapons and such. I mean not everyone ran around with vanquish weapons 24/7 back then. Then the emergence of luck suits and skill scrolls and all that crap wiped it out. EQ really started to fall apart after PoP imo, getting dumbed down, and more so as time went on.
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Old 07-18-2014, 07:54 PM
Pringles Pringles is offline
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Trammel killed UO, IMO. Ruined what it had going for it.
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Old 07-18-2014, 08:02 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
Trammel killed UO, IMO. Ruined what it had going for it.
I wouldn't say so, it didn't lose population over that. Wasn't really until luck suits, BOD's, skill scrolls, all the crazy resist garbage, then the pop started decreasing. I played on both facets after the split, pop was still healthy for years after that. Did lots of PvP post tram/fel split, even having seers leading pvp events. Was fun. Oh yeah, and that was the worst thing, when they got rid of the seers and volunteers, let go most of the existing GM's, then hired GM's from India (serious). f'ing sob's!
I hates EA!

Then since they abandoned expansions (on EnB) and then canceled Earth and Beyond to fund EA-land (aka sims online), I just stay clear of games by EA.
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  #5  
Old 07-18-2014, 08:07 PM
Rattle Squirrell Rattle Squirrell is offline
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Quote:
Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
I wouldn't say so, it didn't lose population over that. Wasn't really until luck suits, BOD's, skill scrolls, all the crazy resist garbage, then the pop started decreasing. I played on both facets after the split, pop was still healthy for years after that. Did lots of PvP post tram/fel split, even having seers leading pvp events. Was fun. Oh yeah, and that was the worst thing, when they got rid of the seers and volunteers, let go most of the existing GM's, then hired GM's from India (serious). f'ing sob's!
I hates EA!
Man that was one of the best things about UO in general was the amazing events they thru. and it seemed like there was a new one almost weekly. I did also enjoy having my own house I could recall over to and customize.
  #6  
Old 07-19-2014, 09:19 PM
applesauce25r624 applesauce25r624 is offline
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Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
I wouldn't say so, it didn't lose population over that.
losing population =/= killing a game

it had the same effect anyways

pacific shard blew after that

almost everybody stayed in the carebear world
  #7  
Old 07-20-2014, 12:59 AM
Pringles Pringles is offline
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Quote:
Originally Posted by applesauce25r624 [You must be logged in to view images. Log in or Register.]
almost everybody stayed in the carebear world
Thats what happened on Baja as well. Trammel ruined UO.
  #8  
Old 07-20-2014, 11:12 AM
Daywolf Daywolf is offline
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Quote:
Originally Posted by applesauce25r624 [You must be logged in to view images. Log in or Register.]
losing population =/= killing a game

it had the same effect anyways

pacific shard blew after that

almost everybody stayed in the carebear world
Look up the mmo charts site, it was stable for years after that. Now compare that to SWG:NGE, insta-death of a population. It's all the stuff that did it, it went from skill to item based. Thats no good for a sandbox game.
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Old 07-18-2014, 08:04 PM
Rattle Squirrell Rattle Squirrell is offline
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I got back on live UO about a month ago before I came back to P99. I had a 7x GM Character in about 3 days due to "razor" and other programs. The actual people on the server I was on were non-existant and if you did find someone they were just crafting.

It was kinda fun to run around and kill stuff again......but I didn't feel it brought me what EQ does.

Not sure.
  #10  
Old 07-18-2014, 08:13 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Rattle Squirrell [You must be logged in to view images. Log in or Register.]
I got back on live UO about a month ago before I came back to P99. I had a 7x GM Character in about 3 days due to "razor" and other programs. The actual people on the server I was on were non-existant and if you did find someone they were just crafting.

It was kinda fun to run around and kill stuff again......but I didn't feel it brought me what EQ does.

Not sure.
hehe yeah. It took me an entire year to GM my tamer. Was awesome because... it took us an entire year to fearkin GM our tamers [You must be logged in to view images. Log in or Register.]
f'ing hardcore! Then when they made it easier, I saw one guy GM a tamer in about three days [You must be logged in to view images. Log in or Register.]
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