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Old 07-17-2014, 03:26 PM
Rhambuk Rhambuk is offline
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lack of interaction.

hated sitting in orgrimar surrounded by 100+ other players ec style and no one knows anyone theres no chat or banter theres no emotes towards people. everyones just doing their own thing
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Old 07-17-2014, 03:53 PM
Swish Swish is offline
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Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
lack of interaction.

hated sitting in orgrimar surrounded by 100+ other players ec style and no one knows anyone theres no chat or banter theres no emotes towards people. everyones just doing their own thing
During the classic WoW there was plenty of chat in Orgrimmar on my server, maybe you Americans were too immersed in ez pixels to think about interacting with others [You must be logged in to view images. Log in or Register.]
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Old 07-17-2014, 04:06 PM
Rhambuk Rhambuk is offline
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Ha this was late wotlk and beyond, with the group/raid finder. there was no need to talk you could go through 5-6 dungeons and people wouldn't say a word
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Old 07-17-2014, 04:14 PM
sox7d sox7d is offline
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Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
Ha this was late wotlk and beyond, with the group/raid finder. there was no need to talk you could go through 5-6 dungeons and people wouldn't say a word
You don't even NEED the other people in 5-man leveling instances.

I did 1-80 with my girlfriend, me prot war, she was a healing monk. Every instance I just ran through doing thunderclap/vengeance and keeping agro while she followed and healed. Vengeance just killed everything single-handedly and my hit points never went below 70% with 1/4th of the zone beating on me at a time. It was a joke. The game stopped being "can we defeat this dungeon" and just turned into "how fast can we get this instance down?"

Got that first viking one from WotLK down to 8 minutes.
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Old 07-24-2014, 12:31 PM
Lagaidh Lagaidh is offline
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Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
Ha this was late wotlk and beyond, with the group/raid finder. there was no need to talk you could go through 5-6 dungeons and people wouldn't say a word
Yep. Earlier on there was some community on the Khaz Modan server. I think I played from `06ish to 2010. I remember running "instances" and nobody would really speak, unless it was to go apeshit on the person that hadn't run the instance 1000 times yet and didn't have it down perfectly.

It was the time to exit. Thank Brell P99 was there.
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Old 07-17-2014, 03:28 PM
myriverse myriverse is offline
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There tends to be more unique-looking items in the newer MMOs. Back in the day, most things just looked the same.
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Old 07-17-2014, 03:31 PM
sox7d sox7d is offline
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ITT: every orc hill group conversation ever
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Old 07-17-2014, 03:50 PM
Glenzig Glenzig is offline
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Too much in game information. This has lead to extreme player laziness and in some cases just outright stupidity. Good example. In Vanguard, you were given an in game map as well as a nice yellow shield above any npc's head who was ready to give out a quest. On top of that, they gave you a wall of text describing exactly what they wanted you to do. There was a tertiary feature just incase you couldn't keep up, they would add a nice little red dot on the map and a red line on your compass to let you know where to go.

There were certain quests in the game that gave only a very vague explanation, or a little bit of a riddle as to what to do next. Most of those quests didn't have the poi dot on the map. You should have read all of the complaints about how broken and impossible to complete those quests were. "I spent AN HOUR last night looking for that ground clickie!!! Please fix this quest!!"

They were always my favorite quests to do and to find. Most people just can't put that much thought into something I guess.
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Old 07-17-2014, 04:11 PM
iruinedyourday iruinedyourday is offline
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I always thought WoW had too much art. Like in EQ usually any seemingly unique content was something important. A named mob? Special. A cave? A dungeon(tbh once Kunark launched even in EQ, I felt they started to break this particular rule). In wow, everything had a name, nothing seemed to matter.

Anytime I went someplace cool, it was just as important as a flat open single poly in EQ.

So nothing really seemed to matter to me.

In eq, everything you do matters.

Walking into Mistmoore, was mind blowing. The difference between that special dungeon zone and the zones that you explore before hand is extreme. In wow the level 1 trash mobs are in as equally detailed and cool looking zones as the high end dungeons, so the reward to explore & progress was moot to me.
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Old 07-21-2014, 09:34 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
I always thought WoW had too much art. Like in EQ usually any seemingly unique content was something important. A named mob? Special. A cave? A dungeon(tbh once Kunark launched even in EQ, I felt they started to break this particular rule). In wow, everything had a name, nothing seemed to matter.

Anytime I went someplace cool, it was just as important as a flat open single poly in EQ.

So nothing really seemed to matter to me..
This is the most ridiculous complain about WoW I ever heard. So the game sucked cause zones were not blunt square boxes with no land features what so ever like West Karana? There are thousands named npcs in EQ which do absolutely nothing. Every guard in every city is named, instead of being just "a guard" even though there is no quest attached to him and he doesn't even respond to hails. And in WoW this is a reason for complain? WoW has shit load more uniqueness in this regard than EQ ever did.
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