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#1
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lack of interaction.
hated sitting in orgrimar surrounded by 100+ other players ec style and no one knows anyone theres no chat or banter theres no emotes towards people. everyones just doing their own thing | ||
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#2
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Quote:
__________________
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#3
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Ha this was late wotlk and beyond, with the group/raid finder. there was no need to talk you could go through 5-6 dungeons and people wouldn't say a word
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#4
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Quote:
I did 1-80 with my girlfriend, me prot war, she was a healing monk. Every instance I just ran through doing thunderclap/vengeance and keeping agro while she followed and healed. Vengeance just killed everything single-handedly and my hit points never went below 70% with 1/4th of the zone beating on me at a time. It was a joke. The game stopped being "can we defeat this dungeon" and just turned into "how fast can we get this instance down?" Got that first viking one from WotLK down to 8 minutes. | |||
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#5
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Quote:
It was the time to exit. Thank Brell P99 was there.
__________________
Lagaidh Smif
Proud Paladin of the Rathe | |||
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#6
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There tends to be more unique-looking items in the newer MMOs. Back in the day, most things just looked the same.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#7
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ITT: every orc hill group conversation ever
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#8
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Too much in game information. This has lead to extreme player laziness and in some cases just outright stupidity. Good example. In Vanguard, you were given an in game map as well as a nice yellow shield above any npc's head who was ready to give out a quest. On top of that, they gave you a wall of text describing exactly what they wanted you to do. There was a tertiary feature just incase you couldn't keep up, they would add a nice little red dot on the map and a red line on your compass to let you know where to go.
There were certain quests in the game that gave only a very vague explanation, or a little bit of a riddle as to what to do next. Most of those quests didn't have the poi dot on the map. You should have read all of the complaints about how broken and impossible to complete those quests were. "I spent AN HOUR last night looking for that ground clickie!!! Please fix this quest!!" They were always my favorite quests to do and to find. Most people just can't put that much thought into something I guess. | ||
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#9
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I always thought WoW had too much art. Like in EQ usually any seemingly unique content was something important. A named mob? Special. A cave? A dungeon(tbh once Kunark launched even in EQ, I felt they started to break this particular rule). In wow, everything had a name, nothing seemed to matter.
Anytime I went someplace cool, it was just as important as a flat open single poly in EQ. So nothing really seemed to matter to me. In eq, everything you do matters. Walking into Mistmoore, was mind blowing. The difference between that special dungeon zone and the zones that you explore before hand is extreme. In wow the level 1 trash mobs are in as equally detailed and cool looking zones as the high end dungeons, so the reward to explore & progress was moot to me. | ||
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#10
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Quote:
__________________
Quote:
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