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#11
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Ha this was late wotlk and beyond, with the group/raid finder. there was no need to talk you could go through 5-6 dungeons and people wouldn't say a word
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#12
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I always thought WoW had too much art. Like in EQ usually any seemingly unique content was something important. A named mob? Special. A cave? A dungeon(tbh once Kunark launched even in EQ, I felt they started to break this particular rule). In wow, everything had a name, nothing seemed to matter.
Anytime I went someplace cool, it was just as important as a flat open single poly in EQ. So nothing really seemed to matter to me. In eq, everything you do matters. Walking into Mistmoore, was mind blowing. The difference between that special dungeon zone and the zones that you explore before hand is extreme. In wow the level 1 trash mobs are in as equally detailed and cool looking zones as the high end dungeons, so the reward to explore & progress was moot to me. | ||
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#13
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Quote:
I did 1-80 with my girlfriend, me prot war, she was a healing monk. Every instance I just ran through doing thunderclap/vengeance and keeping agro while she followed and healed. Vengeance just killed everything single-handedly and my hit points never went below 70% with 1/4th of the zone beating on me at a time. It was a joke. The game stopped being "can we defeat this dungeon" and just turned into "how fast can we get this instance down?" Got that first viking one from WotLK down to 8 minutes. | |||
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#14
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#15
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#16
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Quote:
DID U C WUT DEY DID DER? [You must be logged in to view images. Log in or Register.]
__________________
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#17
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Eq feels more natural and not like your in a video game. I like the feel of naturally wondering mobs running through forests or open fields. Most modern MMOs have the same mobs in little groups everywhere that all have HP bars and names above their head, saying its level. It just doesn't feel as natural as eq can be. I like the mystery of not knowing what level the mob is or exactly its hit points unless targeted etc. Makes it more of a challenge and the mob your fighting doesn't look like a cartoon with damage numbers coming off its head and health bars everywhere just making everything feel like a video game and not a natural surrounding. I do agree a game that is more challenging and forces you to ask questions or seek help from others is much more fun them a game that walks you through one story line and holding your hand the whole way.
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#18
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Not having a map is great to. Makes you learn your surroundings and really feel a sense of attachment to the world your playing in. makes game play feel more realistic and natural. Not spending a majority of your time mindlessly following dots and arrows on a map not actual looking at the content your travelling on. Classic eqers had to find landmarks etc to get around and therefore be more immersed into the RPG
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#19
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Quote:
the only thing id disagree with is the in game voice chat. a lot of the time its xbox live community types, especially if i had to deal with nerds from PUGs. for guilds sure it would be nice. but other than that, i dont need my grinding immersion ruined by highpitched mouthbreathing neckbeards that weren't hugged enough as a child. then again, maybe im just jaded.
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#20
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Quote:
I played SWTOR when it came out. I've seen the horror.
__________________
go go go
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