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#1
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didnt read
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#2
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Quote:
I don't know how more clear the data can be. Here is the time, bring your best I will bring my best and may the best guild win. That is what eq is all about son. | |||
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#3
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Quote:
__________________
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#4
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variance gives u a period of expectation of a few hours during which to PVP ... When Sim repops originally came out and were being triggered the amount of KC PVP was unreal, you can't be serious. Variance would multiply that by 8 zones...
You are not even trying. | ||
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Last edited by lite; 07-10-2014 at 04:58 PM..
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#5
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Quote:
less loot more pvp longer healthier server | |||
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#6
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I can't trust anything a 6x felon says.
__________________
<Casual Scum> Revy Two-hands Aloha Snackbar | ||
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#7
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Not that i care one way or another
But one big pro of variance getting implemented is Lite not shitting up the forums with these threads anymore | ||
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#8
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I don't care
But simulated patch days (repop) that are spaced out roughly the same way patches were on live (same time span between repops) would be classic and is a great idea. I think in between the simulated patch days, the mobs should spawn on the same timers that they spawned on classic. | ||
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#9
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another one of these threads about a topic that has no place on a pvp server
didnt read | ||
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#10
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I'm sure THIS is the thread that's gonna change the gms minds
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