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#11
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#13
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![]() shadowknights make tanking easy.
play on red and group xp bonus will nullify xp penalty. | ||
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#14
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#15
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Then again, some people just want to do tradeskills or play TunnelQuest or whatever, and for them it probably does make sense to start with a class like druid that can farm. | |||
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#16
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![]() Thanks for the replies guys!
Unfortunately, I did end up making a wizard after all, it felt easier to just burn things down then to sit in melee untwinked [You must be logged in to view images. Log in or Register.] (As much as I hate being a caster). I'm a bit fearful to go on with it, though. I've heard they dont get groups at all, dont really wish to solo in a group game. There's plenty of other MMOs that encourage solo play | ||
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#17
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![]() Don't play the wizard then. They are primarily a solo class because they are not highly sought after for groups.
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#19
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Thus my recommending the druid strategy, and why it worked out for me. I honestly do like the class. My second character is a melee which has its issues, but the druid helps out a ton in being so mobile to offset it for different uses (buying, selling, EC trades, etc.) As far as a brand new player being hesitant to play a melee due to having no money, and the class is gear dependent - screw it. Really good weapons are CHEAP as hell. Banded & Bronze are easy to obtain, people cut you deals, and there's tons of smiths for fineplate when you're in your early 20's, and they're reasonable on costs too. Just GO for it if you want to be a melee. No second character required. | |||
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#20
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![]() updating.
I stuck with the SK, currently 11. Not sure if I should worry about gear now or later (as suggested with the Seb farming) I'm in a mix of bronze/banded with a BBC/skyfire sword/MM shield mostly | ||
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