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#1
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As far as what Wenai said, yes, SK hate generation is basically the shit, but iirc it was that way on live as well (to some extent). I have to wait a good few seconds to cast anything on a mob when a warrior is attacking/taunting, but I can basically unload if I want the second the SK lands one spell and not worry about drawing the mob off him at all. I've grouped with quite a few SKs who stress having someone else pull so they can med in between mobs, and if pays off because the mobs that come in end up sticking to the SK like glue, but that was why people desired SKs as tank on live - whatever adjustments you and Nilbog made to spells like Disease Cloud seem pretty accurate, Wenai.
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Durden
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Last edited by Durden; 11-16-2009 at 08:57 AM..
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#2
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Mes isn't just a debuff. Once you cast it, you should "dazzle" them so they don't come on you. Otherwise, casting mes on mobs will aggro them on you once they come out of it (this is how it works anyway in the classic mm's). (this is modern eq) I been in a lot of mm's where the chanter messes htem and then gets raped because he didn't dazzle em (prolly mess'd himself tho cuz he's too close). | |||
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Last edited by stormlord; 11-16-2009 at 09:21 AM..
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#3
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While I agree that you should always memory blur a mezzed mob when in a group or at least root it if it's not a caster, agro is way off where it should be. Some of the spells do seem mixed up a bit, but in general if you ever played chanter before you should expect to be the most hated member of the team most of the time.
That being said, it is manageable once you get the timing of the group down. I for one wait a bit longer before I tash/slow or tash/debuff when I have a Warrior tank then when I have an SK or Paly tank and that's pretty much the way I have always done it. With an SK tank I can pretty much start casting at 98%, with a Paly I would say start casting at 95%, with a warrior wait till 90%. Of course that depends on what you are casting and how fast you cast a follow up spell. | ||
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#4
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#5
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#6
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#7
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Does anyone remember how much hate the Malo line of spells caused in classic? I didn't play a shaman in classic (played a druid and warrior) so I can't comment. However, I spent a lot of time as a shaman after velious and the malo line of spells caused a very small amount of hate. On this server malo causes a LOT of hate (which may be correct, as I said I don't know).
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#8
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Tash line is not enough aggro, other enchanter spells are too much aggro. Much different than live.
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#9
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Another thing to consider is the terribly high aggro on these spells is only disguised to the rest of the group members by the fact that whirl till you hurl is so powerful. But considering the people playing enc on this server, I doubt the people in charge will let anything bad happen to the class?
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#10
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The descriptions in this thread match how it worked in Live pretty well.
Tash was always high hate for such a "small" spell. Many times higher than for the Malo line. The general consensus in the chanter community back then was that this was due to it adding poison counters, which causes significant additional hate. See Disease Cloud (disease counter, but similar hate effect). This is a major reason why shamans were preferred slowers - they could consistently land their slow much sooner, while enchanters had to gamble on a non-tash slow or wait until the tank had built heavy aggro before they could tash. Enchanter nuke line was always massive hate compared to similar spells by other casters. This is due to it doing a stun effect, which is massive hate. See paladin low level stuns, and how they were used to create unbeatable hate during PoP. Somewhere around PoP the stun was removed from the later enchanter nukes to counter this effect. Charm was always very high hate, as we all know. Mesmerize was always very significant hate. There are two reasons why this may have been disguised to you in the past. First off, later mezzes have significant chances to memblur the mob (30%). Classic mezzes only have a 1% chance to do this, which gives them an illusion of being higher hate. Second, back in the day most competent tanks knew that you should taunt mezzed mobs until it landed (Noted by the 'I'll teach you to interfere with me' line if the mob can speak), which would put them above the enchanter regardless of how much hate the enchanter had amassed (ignoring hate bonus technicalities). If your tank isn't landing taunt or using massive aggro spells like disease cloud/stuns, you will find a mob that has been mezzed multiple times will be very hard to peel. | ||
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Last edited by Elerion; 11-24-2009 at 10:22 AM..
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