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Old 10-21-2009, 07:04 PM
Slayn Slayn is offline
Orc


Join Date: Oct 2009
Posts: 43
Default Enc spell hate too much?

I have read several guides on archived castersrealm websites and allakhazam websites that have detailed comments from players on soloing strategies and techniques. Many of these comments provide hints about how much threat is generated from certain spells. For instance, many of these guides begin with the enchanter opening with spells like tash and choke, followed by the enc pet immediately gaining aggro after the enc is hit by damage.

On project 1999, this is hardly the case. If I open with tash (the lowest hate-building enc spell at the moment it seems), it normally takes my pet at least 2 taunts and/or 50 damage to gain aggro. If I open with choke, the mob will beat on me it's entire life unless I root or whirl it. Additionally, any debuffs like incapacitate or mesmerize will cause a mob to beat on me until it is dead even if my pet or group does 100% of the damage dealt.

In classic, I played an Enchanter through Velious and into Luclin, and the only spell that ever caused this much hate was charm. In project 1999, it seems that the hate generated by charm is one of the lowest hate generating spells there is. While spells like these did generate a large amount of hate in classic, Project 1999's numbers seem to be a bit off.

Some might say that the hate generated by these spells are the same as in classic, however, through research of classic-era posts from many different users, and from personal experience, I am convinced that something is not right. If Enchanter spells are working correctly, then something else is not functioning correctly such as threat generated by malee damage and/or taunt.

- Slayn, 19 Enchanter
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