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  #11  
Old 08-24-2010, 10:40 PM
Itchybottom Itchybottom is offline
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Quote:
Originally Posted by Icecometus [You must be logged in to view images. Log in or Register.]
What I am talking about requires no coding or script writing. I am talking about going into the zones and repoping them with the GM command by hand while the server is locked.
Which is more time consuming.
  #12  
Old 08-24-2010, 10:45 PM
Skope Skope is offline
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it gets cumbersome when there's loads of targets, like we'll be seeing in kunark.

There's also the other reason of a couple devs being guilded and knowing when server's get patched (or at least a window) and that gives an unfair advantage.
  #13  
Old 08-24-2010, 10:56 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
it gets cumbersome when there's loads of targets, like we'll be seeing in kunark.

There's also the other reason of a couple devs being guilded and knowing when server's get patched (or at least a window) and that gives an unfair advantage.
Rogean patches when he patches. Usually on weekends. I never know in advance when he's going to do so.

Any other bright ideas, genius?
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  #14  
Old 08-24-2010, 11:00 PM
Icecometus Icecometus is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
Which is more time consuming.
How much time do you think it would take? 30 min at the most I would say even with kunark zones.
  #15  
Old 08-24-2010, 11:04 PM
Icecometus Icecometus is offline
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The simulated patch day respawns could be scheduled like patches were on Live. No need to do it after every patch that is made. This would be a SIMULATION and need not be literally after every patch, maybe 2 times a month or so.
  #16  
Old 08-24-2010, 11:08 PM
Otto Otto is offline
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Quote:
Originally Posted by Taluvill [You must be logged in to view images. Log in or Register.]
The Dev's have commented on this. They have said that there will be no simulated patch day respawns, only because someone could intentionally crash the server/zone, and upon reboot, may trigger the respawns. This is IIRC btw.

I dont see why they cant make a switch and manually flip it when the patches occur though.
They also said that raiding would never be First to Engage. Glad to see they changed their mind on that one!
  #17  
Old 08-24-2010, 11:15 PM
Icecometus Icecometus is offline
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Originally Posted by Otto [You must be logged in to view images. Log in or Register.]
They also said that raiding would never be First to Engage. Glad to see they changed their mind on that one!
This
  #18  
Old 08-24-2010, 11:16 PM
Rhalous Rhalous is offline
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Quote:
Originally Posted by Otto [You must be logged in to view images. Log in or Register.]
They also said that raiding would never be First to Engage. Glad to see they changed their mind on that one!
You and me both, my friend.
  #19  
Old 08-24-2010, 11:30 PM
Quinas Quinas is offline
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Quote:
Originally Posted by Aeolwind
Patch day pops were classic. But due to limitations (Mainly the staff being human) we can't do this, even simulated. It's been explained in other threads re: the same topic. While we sit on the "OMG IT MUST BE CLASSIC" fence, it -cannot- be "at all costs". And opening an exploitable hole like patch day pops has the potential to ruin the server.
Last edited by Quinas; 08-24-2010 at 11:34 PM..
  #20  
Old 08-25-2010, 02:01 AM
Icecometus Icecometus is offline
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Fair enough [You must be logged in to view images. Log in or Register.]
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