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#11
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#12
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it gets cumbersome when there's loads of targets, like we'll be seeing in kunark.
There's also the other reason of a couple devs being guilded and knowing when server's get patched (or at least a window) and that gives an unfair advantage. | ||
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#13
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Any other bright ideas, genius?
__________________
-Bumamgar
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#15
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The simulated patch day respawns could be scheduled like patches were on Live. No need to do it after every patch that is made. This would be a SIMULATION and need not be literally after every patch, maybe 2 times a month or so.
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#16
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#19
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Last edited by Quinas; 08-24-2010 at 11:34 PM..
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