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  #11  
Old 05-30-2014, 02:52 PM
heartbrand heartbrand is offline
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all you need is sim repops that reset timer and happen more frequently. thx.


[also velious]
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  #12  
Old 05-30-2014, 02:52 PM
Nirgon Nirgon is offline
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+1

classic to have them repops too

funny how that works aint it
  #13  
Old 05-30-2014, 02:53 PM
Sektor Sektor is offline
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omg 14k LOL
  #14  
Old 05-30-2014, 02:56 PM
Nirgon Nirgon is offline
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  #15  
Old 05-30-2014, 02:58 PM
quido quido is offline
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It's not a tumor
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  #16  
Old 05-30-2014, 02:58 PM
hivemind hivemind is offline
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Quote:
Originally Posted by Sektor [You must be logged in to view images. Log in or Register.]
Well written post whoever you are.
There is a lack of subjectivity in my post that anyone with half of a brain and a fluency in English should be able to discern. I already took precaution to dispell moronic myths like:

Quote:
Originally Posted by citizen1080 [You must be logged in to view images. Log in or Register.]
Variance is the worst possible thing you could implement to help a smaller guild. You obviously have not played on blue.
A perspective like this is obviously not red--I admitted to not having played blue here, but let me just quote myself on this:

Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
The most surprising part of all of this is that the blue server apparently has variance. And you know what they all complain about? FTE ruling. Well -- I do not think the concept of tracking a zone for 12+ hours, or this concept of javelin-spamming at spawn point are the sort of problems that red players can't work out amongst themselves...
So please, stop trying to use the blue model of variance as being a perfect analogy to red--the two servers have different rulesets, pvp being quite an important variable when it comes down to things like poopsocking with a javelin.
  #17  
Old 05-30-2014, 03:01 PM
Nirgon Nirgon is offline
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If you guys can't even log in on time I don't see a lot of hope for you tracking shit for 12 hours straight


Dispel that myth
  #18  
Old 05-30-2014, 03:04 PM
hivemind hivemind is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
all you need is sim repops that reset timer and happen more frequently. thx.


[also velious]

In general, I think it is a bad idea for the GM's to put into place some mechanism that they have to constantly and mechanically iterate in order to help bring some better sense of balance to the server. I am referring to simulated repops... People have already complained, over and over and over again that it has been X days since last repop, and that they understand GMs and/or Rogean are busy. Who the hell thought it was a good idea to try to balance things out with a mechanical process like this?

If you didn't realize or otherwise don't have a clue, adding more rules or adding more mechanical inputs for the GMs to deal with is not actually a good thing. Look at blue compared to red, all the bullshit petitions that they have to deal with because neckbeards can't work out pixels amongst themselves. You give them the opportunity to kill each other (ie work things out amongst themselves) and all of a sudden you don't have to expend hours upon hours scouring petition after petition trying to make all parties happy.

The GENERAL idea is that the less time GMs/Rogean have to spend trying to babysit this server... and the more that they can implement code or automatic processes (ie "Variance", the title of this post), the more time they can spend elsewhere improving the quality of these two servers.

Let me reiterate once more that the idea of having manually simulated repops is a terrible, terrible idea. Not only is it not a true analog to variance, it requires all this additional work on the GM/staff side that ultimately only results in people QQing and asking for more frequent repops (and pixels).
  #19  
Old 05-30-2014, 03:04 PM
lite lite is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
all you need is sim repops that reset timer and happen more frequently. thx.


[also velious]

[You must be logged in to view images. Log in or Register.]

although... I'd still be interested in seeing variance playout. I strongly believe it will cause fights to spark all over the world at random times.
  #20  
Old 05-30-2014, 03:05 PM
Nirgon Nirgon is offline
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So its agreed

Rogean needs to go do a 42 day restart in 3 hours and we're all happy

Classic? Check
Chance for random #s for both sides? Check
Pixels will drop (what this is really about)? Check
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