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#1
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dont forget mages
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#2
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Personally I think AEing Kedge would be boss. Would need 2~ pullers, 2-3 enchanters and a cleric.
Puller #1 roots one of the backroom PHers, and gates to zone Puller #2 roots the ferocious PHer and gates to zone Both get healed, and zone out. Cleric hangs near corner, and DAs when mobs inc. Should be... like 10 seahorses, 10 sharks, 10 swordfish 8~ pirahnas, 10-20 mermaids. Swordfish being between 30-35, rest being 40-50. Would be very boss. Now that I think about it... I want to try this. Let me know if you get people interested, I have a 53 cleric who could help I suppose.
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#3
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Interdasting... where were you pulling from? We had 3 rooting. 1 at drop off near FM zone line and 1 at each of the Nurga zone lines. Tagging/rooting a mob up on the ledge at zone in, we thought would path down that eastern branch, but it always just jumped down and followed the western one.
Map for those who are confused by my description. [You must be logged in to view images. Log in or Register.]
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#4
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Ive never been an active member of an aoe group before, id like to practice someplace safe like Dl with another chanter to get the stun cycle timed right. A druid could snare pull 20 or 30 mobs to do test runs. Just need wizards which seem to be in short supply.
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#5
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53 Wiz here looking to learn how to do AE pulls. Hit me up in-game to see if Im available. (Usually semi-afk while working)
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Heartbreaker Spellsoul - 58 Dark Elf Wizard
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#6
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If you root something and run away, it's not going to drop aggro unless you FD/zone/die. That's always how it worked on live.
Same for attacking a mob with a pet from far away, it's called pet pulling and was used in many places.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#7
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Quote:
By the time root wore off you were out of pursuit range and the mob while still having aggro would not train the zone on you while you killed king. Pet pulling from outside pursuit range was never a thing on live. Because mobs wouldn't persue you until you got back into pursuit range. Quote:
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Last edited by Ikonoclastia; 05-27-2014 at 11:31 PM..
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#8
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I remember a long while back there was talk of doing Emerald Jungle. I don't know if it ever panned out or if there was some issue with it, but it seems like around the right level for what you'd be looking to do.
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Castigate - 60 Enchanter | Scoops - 60 Wizard | Rougey Rougerson - 52 Rogue | Carmenn - 60 Bard
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#9
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Lets stop talking and start killing. In game now.
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#10
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Yea that's late 2003.
At some point in 2003 I believe it was, they added a chase range (which exists on live still). If you get a certain distance away from a mob, it will forget about you and memblur. That isn't classic though. Mobs should never drop aggro in classic unless you FD/zone/memblur.
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