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#1
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Hopefully they scrap the idea. Ive said this again and again, what i think will happen is red will die from population exodus and teams will fail rapidly because one side will get dominant and unlike FFA, you cant reshuffle the cards once in a while. It would be a really sad sight to finally get the numbers we lost in 2012 (400+), only to see red population being crippled by a doomed from the start teams server.
I dont even wanna think about the kind of mess a forced transition from FFA to teams would create. | ||
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#2
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#3
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You could also code the game so that the losing team gains bonuses, on a sliding scale. This would even further make it so that there is never a vastly "dominant" team, it would always be in flux or there would at least be a powerful underdog vs a slightly more powerful favored team. A lot of people would actually prefer to be on an underdog team in that scenario. For a Team-based server, though, I'd really like to see it significantly altered from classic in terms of mechanics. Balance the classes better, have more class restrictions depending on alignment, and also have race restrictions within each alignment. The zones would also need to be balanced much better (with some new zones added in) so that Odus/West Antonica/Mid Antonica/Faydwer have more value, actually making them worthwhile in comparison to East Antonica and Kunark. Zone balance is actually THE most important thing I would like to see improved across all servers (Red and Blue). In actual Classic EQ, there were tons of people in Everfrost, Qeynos, the Karanas, Highpass, and Temple of Cazic-Thule, and just in general there were more people floating through various zones and utilizing more of the game content, instead of everyone going on Wiki and rushing to the "most important" spots. The game needs to have a lot more options (and necessities for going to certain zones) and reward players more for actually exploring. The epic quests should also be re-coded entirely so that every player's quest is different. You should not be able to initiate an epic quest until Level 50. At that level a character would go to the "epic quest giver" and be told 10 random items, which are difficult to obtain and no-drop, that need to be turned in for the epic. There would be 1,000 items on the list in total, spread throughout the game world. There would also be 3 different descriptions for each item and one of them would randomly be stated when the epic quest is given. Players would actually have to think for themselves and explore in order to figure out what item is needed for the Epic. That's how it was in Classic EQ.
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#4
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So if they aint got time for teams, alot more time than you need to make a FFA server work, i wouldnt bother because it will fuck up reds population only to make a server that wont last a year if it isnt heavily babysitted and monitored for balance. | |||
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#5
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#6
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any day now
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#7
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Majority of people like team pvp. Sullon zek proved it. Was simply the best server in classic EQ. Despite it problems.
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#8
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never happen and thank god.
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![]() Leviticus - Nihilum - Red99 | ||
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#9
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if teams comes out wont be till sometime after velious release.
so a long time. | ||
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#10
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Seems like vaporware to me bro. Would just play you some R99 and enjoy.
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