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#11
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#13
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#14
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dat logic | |||
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#15
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#17
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the resist code and melee accuracy/interrupt code caters to zergs
it's not as apparent in smaller numbers like 25v25 not really rocket surgery bros | ||
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#18
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zerg is relative.
50v50 is not a zerg | ||
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#19
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i'm thinking zerg relative to what you actually need to kill the raid mobs; every single mob in this game can be killed with fewer than 30 people
the pvp code here also means that 9 out of 10 times the side with more players will win, whereas with a more classic pvp code i could feasibly contest with a smaller elite crew of players. there's no way to outplay draughts and sunstrikes hitting the way they do and melees hitting/interrupting as much as they do the situation here means that if i want to compete, i have to mass recruit random people even if they're huge faggots | ||
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#20
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