#11
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Quote:
http://www.project1999.com/forums/sh...d.php?t=120677 i shouldnt complain tho, you caught the attention of the haynar | |||
#12
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Yeah I used to carry around weapons to give charmed pets.
I hope this gets fixed. Gnoll Hide Lariats are fun. | ||
#13
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When on my enchanter, it always eats any no drop weapon i give to my pet
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"All we really lose is one Warrior."
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#14
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On live all npcs ate no drop items you gave them. It was to prevent no drop being traded.
NPCs didn't eat droppable weapons. They usually equipped them, which was why the Priest of Discord always had a ton of bronze plate and ykeshas. | ||
#15
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The issue is the way the perl code handles quest items.
I have worked on it before, and I dont want to rewrite a ton of quests to get it to work. I do have some ideas. Will give it a look this weekend if I get some time. Getting the perl to report back to the c++ which items were quest consumed is the key i think. H
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Haynar <Millennial Snowflake Utopia>
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Last edited by Haynar; 05-07-2014 at 11:59 PM..
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#16
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I'm currently procrastinating on writing a perl script by reading this thread. Feel free to post snippets if you want some extra assistance on it.
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#17
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Bump. Since we are having the discussion on torches.
Haynar have you made any headway in this by chance? I'm sure you're busy with other stuffs, just curious how this looks.
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#18
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Havent even looked. I think its still possible.
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Haynar <Millennial Snowflake Utopia>
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#19
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Friendly bump!
Save GM's time in petitions. If you gave an item to an NPC you should just have to slay him to recover it! Quest items should obviously poof.
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